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Lulu and the Brontosaurus: An Escape Room Adventure for Learning in the 1st Cycle of Basic Education

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Escape Rooms are immersive escape games that require teamwork and problem-solving, promote critical thinking and collaboration, and are attractive and practical possibilities for learning development. This study analyzes children's beliefs about using an Escape Room in the 1st Cycle of Basic Education (1st CEB), assessing its impact on motivation, engagement, and academic performance. This study involved 48 children in the Escape Room "Lulu and the Brontosaurus," created to promote reading and develop sensitivity to civic issues. Data was collected through participant observation and the recording of collective sessions to explore the participants' perspectives and experiences of the game. The data collected was analyzed interpretively to find patterns of behavior and meanings. This study shows the potential of Escape Rooms as an educational tool in the 1st CEB.

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Escape room 1st Cycle of Basic Education Gamification Active learning

Citation

Mesquita, Elza; Patrício, Maria Raquel; Freire-Ribeiro, Ilda; Pereira, Ana (2024). Lulu and the Brontosaurus: An Escape Room Adventure for Learning in the 1st Cycle of Basic Education. RISTI - Revista Ibérica de Sistemas e Tecnologias de Informação. ISSN 1646-9895. E71, p. 216-229

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Associação Ibérica de Sistemas e Tecnologias de Informação

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