Logo do repositório
 
Miniatura indisponível
Publicação

A rule based procedural content generation system

Utilize este identificador para referenciar este registo.
Nome:Descrição:Tamanho:Formato: 
a rule based.pdf2.32 MBAdobe PDF Ver/Abrir

Orientador(es)

Resumo(s)

This paper introduces new ways and experimental results of procedural content generation (PCG) for natural objects (such as terrain, biomes, river, and vegetation), with special attention to the game design and aesthetic visualization. Our solution allows us to define a set of rules to control the content generation in order to meet the requirements of game design and level design teams. In this paper we focused on the content generation for natural environments and used the PCG in 3rd person open-world adventure game implemented in Unity. A playtesting has been done and the results are analyzed.

Descrição

Palavras-chave

PCG Games Procedural Open-world

Contexto Educativo

Citação

Oliveira, Gonçalo; Almeida, Lucas; Sousa, João Paulo; Barbedo, Inês; Barroso, Bárbara (2022). A rule based procedural content generation system. In International Conference on Optimization, Learning Algorithms and Applications OL2A. p. 45. ISBN 978-972-745-309-2

Projetos de investigação

Unidades organizacionais

Fascículo

Editora

Instituto Politécnico de Bragança

Licença CC