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Autores
Tavares, Rogério Júnior Correia
Lopes, Rui Pedro
Orientador(es)
Resumo(s)
This paper presents an experimental methodology of procedural content generation (PCG) for natural environments focusing on game design and visualization. This approach allows us to define a set of instructions to shape the content generation to meet the requirements of game design and level design
teams. For the validation process, we have discussed and analyzed a playtesting session.
Descrição
Palavras-chave
PCG Procedural Content Generation Game Design Open-world Adventure Game Computer Game
Contexto Educativo
Citação
Sousa, João Paulo; Oliveira, Gonçalo; Barbedo, Inês; Barroso, Bárbara; Tavares, Rogério Júnior Correia; Lopes, Rui Pedro (2023). Implementation and playtesting for a world adventure game’s procedural content generation system. In 11th EAI International Conference: ArtsIT, Interactivity & Game Creation. ISSN 1867-8211. 479, p. 187-197
