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Implementation and playtesting for a world adventure game’s procedural content generation system

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This paper presents an experimental methodology of procedural content generation (PCG) for natural environments focusing on game design and visualization. This approach allows us to define a set of instructions to shape the content generation to meet the requirements of game design and level design teams. For the validation process, we have discussed and analyzed a playtesting session.

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PCG Procedural Content Generation Game Design Open-world Adventure Game Computer Game

Citation

Sousa, João Paulo; Oliveira, Gonçalo; Barbedo, Inês; Barroso, Bárbara; Tavares, Rogério Júnior Correia; Lopes, Rui Pedro (2023). Implementation and playtesting for a world adventure game’s procedural content generation system. In 11th EAI International Conference: ArtsIT, Interactivity & Game Creation. ISSN 1867-8211. 479, p. 187-197

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