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Implementation and playtesting for a world adventure game’s procedural content generation system

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EAI ArtsIT 2022-ID_323255.pdf1.96 MBAdobe PDF Ver/Abrir

Autores

Tavares, Rogério Júnior Correia
Lopes, Rui Pedro

Orientador(es)

Resumo(s)

This paper presents an experimental methodology of procedural content generation (PCG) for natural environments focusing on game design and visualization. This approach allows us to define a set of instructions to shape the content generation to meet the requirements of game design and level design teams. For the validation process, we have discussed and analyzed a playtesting session.

Descrição

Palavras-chave

PCG Procedural Content Generation Game Design Open-world Adventure Game Computer Game

Contexto Educativo

Citação

Sousa, João Paulo; Oliveira, Gonçalo; Barbedo, Inês; Barroso, Bárbara; Tavares, Rogério Júnior Correia; Lopes, Rui Pedro (2023). Implementation and playtesting for a world adventure game’s procedural content generation system. In 11th EAI International Conference: ArtsIT, Interactivity & Game Creation. ISSN 1867-8211. 479, p. 187-197

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