Publication
Implementation and playtesting for a world adventure game’s procedural content generation system
dc.contributor.author | Sousa, João Paulo | |
dc.contributor.author | Oliveira, Gonçalo | |
dc.contributor.author | Barbedo, Inês | |
dc.contributor.author | Barroso, Bárbara | |
dc.contributor.author | Tavares, Rogério Júnior Correia | |
dc.contributor.author | Lopes, Rui Pedro | |
dc.date.accessioned | 2023-02-15T14:35:13Z | |
dc.date.available | 2023-02-15T14:35:13Z | |
dc.date.issued | 2023 | |
dc.description.abstract | This paper presents an experimental methodology of procedural content generation (PCG) for natural environments focusing on game design and visualization. This approach allows us to define a set of instructions to shape the content generation to meet the requirements of game design and level design teams. For the validation process, we have discussed and analyzed a playtesting session. | pt_PT |
dc.description.version | info:eu-repo/semantics/submittedVersion | pt_PT |
dc.identifier.citation | Sousa, João Paulo; Oliveira, Gonçalo; Barbedo, Inês; Barroso, Bárbara; Tavares, Rogério Júnior Correia; Lopes, Rui Pedro (2023). Implementation and playtesting for a world adventure game’s procedural content generation system. In 11th EAI International Conference: ArtsIT, Interactivity & Game Creation. ISSN 1867-8211. 479, p. 187-197 | pt_PT |
dc.identifier.doi | 10.1007/978-3-031-28993-4_14 | |
dc.identifier.uri | http://hdl.handle.net/10198/26950 | |
dc.language.iso | eng | pt_PT |
dc.peerreviewed | yes | pt_PT |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | pt_PT |
dc.subject | PCG | pt_PT |
dc.subject | Procedural Content Generation | pt_PT |
dc.subject | Game Design | pt_PT |
dc.subject | Open-world Adventure Game | pt_PT |
dc.subject | Computer Game | pt_PT |
dc.title | Implementation and playtesting for a world adventure game’s procedural content generation system | pt_PT |
dc.type | conference object | |
dspace.entity.type | Publication | |
oaire.citation.conferencePlace | Faro | pt_PT |
oaire.citation.endPage | 12 | pt_PT |
oaire.citation.startPage | 1 | pt_PT |
oaire.citation.title | 11th EAI International Conference: ArtsIT, Interactivity & Game Creation | pt_PT |
person.familyName | Sousa | |
person.familyName | Barbedo | |
person.familyName | Barroso | |
person.familyName | Tavares | |
person.familyName | Lopes | |
person.givenName | João Paulo | |
person.givenName | Inês | |
person.givenName | Bárbara | |
person.givenName | Rogério Júnior Correia | |
person.givenName | Rui Pedro | |
person.identifier | 412755 | |
person.identifier.ciencia-id | 6A16-061F-809B | |
person.identifier.ciencia-id | 681B-7253-50B1 | |
person.identifier.ciencia-id | 8B11-A2DC-CE51 | |
person.identifier.ciencia-id | D313-03F2-8462 | |
person.identifier.ciencia-id | 8E14-54E4-4DB5 | |
person.identifier.orcid | 0000-0002-9005-084X | |
person.identifier.orcid | 0000-0001-6350-9697 | |
person.identifier.orcid | 0000-0001-6323-2309 | |
person.identifier.orcid | 0000-0001-9366-2617 | |
person.identifier.orcid | 0000-0002-9170-5078 | |
person.identifier.rid | H-2007-2012 | |
person.identifier.scopus-author-id | 55549871100 | |
rcaap.rights | openAccess | pt_PT |
rcaap.type | conferenceObject | pt_PT |
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