ESTiG - Artigos em Proceedings Não Indexados à WoS/Scopus
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- Contributions to accelerating a numerical simulation of free flow parallel to a porous planePublication . Schepke, Claudio; Spigolon, Roberta A.; Rufino, José; Cristaldo, Cesar F. Da C.; Pizzolato, Glener L.Flow models over flat p orous surfaces have applications in natural processes, such as material, food, chemical processing, or mountain mudflow simulations. The development of simplified a nalytical or numerical models can predict characteristics such as velocity, pressure, deviation length, and even temperature of such flows for geophysical and engineering purposes. In this context, there is considerable interest in theoretical and experimental models. Mathematical models to represent such phenomena for fluid mechanics have continuously been developed and implemented. Given this, we propose a mathematical and simulation model to describe a free-flowing flow pa rallel toa porous material and its transition zone. The objective of the application is to analyze the influence o f t he p orous matrix on the flow u nder d ifferent m atrix p roperties. W e i mplement a Computational Fluid Dynamics scheme using the Finite Volume Method to simulate and calculate the numerical solutions for case studies. However, computational applications of this type demand high performance, requiring parallel execution techniques. Due to this, it is necessary to modify the sequential version of the code. So, we propose a methodology describing the steps required to adapt and improve the code. This approach decreases 5.3% the execution time of the sequential version of the code. Next, we adopt OpenMP for parallel versions and instantiate parallel code flows and executions on multi-core. We get a speedup of 10.4 by using 12 threads. The paper provides simulations that offer the correct understanding, modeling, and construction of abrupt transitions between free flow a nd porous media. The process presented here could expand to the simulations of other porous media problems. Furthermore, customized simulations require little processing time, thanks to parallel processing.
- Stress inference in a virtual reality game for rehabilitation with body motion and heart ratePublication . Lopes, Júlio Castro; Van-Deste, Isaac; Vieira, João; Lopes, Rui PedroThis paper proposes an architecture for detecting stress in a player, while playing a Virtual Reality (VR) game, by analyzing the player’s movements as well as the player’s Heart Rate (HR). For this effect, only a camera to analyze players’ Body Motion Rate (BMR) and a smartwatch to capture the HR, were used. As part of the computation of the BMR, computer vision techniques were used to detect the player’s skeleton, computing the difference between frames. A dataset was captured in this paper, while the players tested 5 different scenarios to induce different stress situations. The proposed dataset serves as a proof of concept to validate the relation between HR and BMR. Future work should investigate synthetic data generation techniques to improve dataset diversity and adaptability for Dynamic Difficulty Adjustment (DDA) systems. This research contributes to advancing stress detection in VR, with potential applications in rehabilitation, particularly for conditions such as schizophrenia, promoting improved well-being and stress management in the long run.
