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Classification of facial expressions under partial occlusion for VR games

dc.contributor.authorRodrigues, Ana Sofia Figueiredo
dc.contributor.authorLopes, Júlio Castro
dc.contributor.authorLopes, Rui Pedro
dc.contributor.authorTeixeira, Luís F.
dc.date.accessioned2018-03-23T15:13:36Z
dc.date.available2018-03-23T15:13:36Z
dc.date.issued2022
dc.description.abstractFacial expressions are one of the most common way to externalize our emotions. However, the same emotion can have different effects on the same person and has different effects on different people. Based on this, we developed a system capable of detecting the facial expressions of a person in real-time, occluding the eyes (simulating the use of virtual reality glasses). To estimate the position of the eyes, in order to occlude them, Multi-task Cascade Convolutional Neural Networks (MTCNN) were used. A residual network, a VGG, and the combination of both models, were used to perform the classification of 7 different types of facial expressions (Angry, Disgust, Fear, Happy, Sad, Surprise, Neutral), classifying the occluded and non-occluded dataset. The combination of both models, achieved an accuracy of 64.9% for the occlusion dataset and 62.8% for no occlusion, using the FER-2013 dataset. The primary goal of this work was to evaluate the influence of occlusion, and the results show that the majority of the classification is done with the mouth and chin. Nevertheless, the results were far from the state-of-the-art, which is expect to be improved, mainly by adjusting the MTCNN.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationRodrigues, Ana Sofia Figueiredo; Lopes, Julio Castro; Lopes, Rui Pedro; Teixeira, Luís F. (2022). Classification of facial expressions under partial occlusion for VR games. In Optimization, Learning Algorithms and Applications, OL2A 2022. eISSN 1865-0937. 1754, p. 804-819pt_PT
dc.identifier.doi10.1007/978-3-031-23236-7_55
dc.identifier.eissn1865-0937
dc.identifier.issn1865-0929
dc.identifier.urihttp://hdl.handle.net/10198/16498
dc.peerreviewedyespt_PT
dc.publisherSpringerpt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectFacial expression recognitionpt_PT
dc.subjectEmotionspt_PT
dc.subjectResNetpt_PT
dc.subjectVGGpt_PT
dc.subjectMTCNNpt_PT
dc.subjectVirtual reality
dc.titleClassification of facial expressions under partial occlusion for VR gamespt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.titleOptimization, Learning Algorithms and Applications, OL2A 2022pt_PT
person.familyNameLopes
person.givenNameRui Pedro
person.identifier.ciencia-id8E14-54E4-4DB5
person.identifier.orcid0000-0002-9170-5078
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublicatione1e64423-0ec8-46ee-be96-33205c7c98a9
relation.isAuthorOfPublication.latestForDiscoverye1e64423-0ec8-46ee-be96-33205c7c98a9

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