Logo do repositório
 
Publicação

Involvement, concentration, and motivation using active learning activities on generation Z

datacite.subject.fosCiências Sociais
datacite.subject.sdg04:Educação de Qualidade
dc.contributor.authorCoelho, Ana Sofia
dc.contributor.authorCosta, José Paulo
dc.contributor.authorMartins, Oliva M.D.
dc.date.accessioned2026-03-05T11:56:19Z
dc.date.available2026-03-05T11:56:19Z
dc.date.issued2024
dc.description.abstractThe Covid-19 pandemic had an enormous impact on the Higher Education teaching-learning process, of students from Generation Z. Additionally, Generation Z is characterized by easy access to the technology world, such as the internet, iPods, iPhones, and more recently the ChatGPT. The problem arises: how can teachers attract Generation Z's attention and involvement in a classroom context, namely in the Higher Education system? This article aims to answer this question by describing the implementation of Active Learning Activities during the Advertising and Public Relations Course Unit, among Marketing Bachelor students, at Bragança Polytechnic University. Role Play was designed on behalf of undergraduate marketing students and implemented in the classroom. The principal goal was to simulate a real situation between an Advertising Agency and a Client. Several Active Learning techniques were introduced by complementing the principle one, such as small group work activities, in-class writing, and large group discussions. Results reveal that Active Learning activities are determinant to attract Generation Z's attention and involvement. By observing students and filming the class it was demonstrated that students were highly involved in real work context simulation by the Role Play. All students participated. They enjoy interacting with their pairs. As a result, students were involved, concentrated, and highly motivated during the activities.eng
dc.identifier.citationCoelho, A.S., Costa, J.; Martins, O.M.D. (2024). Involvement, concentration, and motivation using active learning activities on generation Z. In 16th International Conference on Ed Learning Technologies. p. 10744-10751. ISSN 2340-1117. DOI: 10.21125/2024.1638
dc.identifier.doi10.21125/2024.1638
dc.identifier.isbn978-84-09-62938-1
dc.identifier.issn2340-1117
dc.identifier.urihttp://hdl.handle.net/10198/35963
dc.language.isoeng
dc.peerreviewedyes
dc.relation.hasversionhttps://library.iated.org/view/COELHO2024INV
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectActive learning
dc.subjectRole-play
dc.subjectHigher education
dc.subjectTeaching-learning pedagogical practices
dc.subjectSimulation of real-world activity
dc.titleInvolvement, concentration, and motivation using active learning activities on generation Zeng
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.conferenceDate2024
oaire.citation.conferencePlacePalma, Spain
oaire.citation.endPage10751
oaire.citation.startPage10744
oaire.citation.title16th International Conference on Ed Learning Technologies
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameCoelho
person.familyNameMartins
person.givenNameAna Sofia
person.givenNameOliva M.D.
person.identifier2270676
person.identifier1025091
person.identifier.ciencia-idBC1C-630F-3EA4
person.identifier.ciencia-id221F-FF93-8879
person.identifier.orcid0000-0003-3389-3231
person.identifier.orcid0000-0002-2958-691X
person.identifier.ridJ-5951-2015
person.identifier.scopus-author-id55324743500
relation.isAuthorOfPublication111469c0-b9b7-4769-ba84-5e501efb9534
relation.isAuthorOfPublicationfaaf8b5a-a36d-41ef-89e1-34772e67a535
relation.isAuthorOfPublication.latestForDiscovery111469c0-b9b7-4769-ba84-5e501efb9534

Ficheiros

Principais
A mostrar 1 - 1 de 1
A carregar...
Miniatura
Nome:
COELHO2024INV.pdf
Tamanho:
920.2 KB
Formato:
Adobe Portable Document Format
Licença
A mostrar 1 - 1 de 1
Miniatura indisponível
Nome:
license.txt
Tamanho:
1.75 KB
Formato:
Item-specific license agreed upon to submission
Descrição: