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The effect of multisensory stimuli on path selection in virtual reality environments

dc.contributor.authorGonçalves, Guilherme
dc.contributor.authorMelo, Miguel
dc.contributor.authorMartins, José
dc.contributor.authorVasconcelos-Raposo, José
dc.contributor.authorBessa, Maximino
dc.date.accessioned2019-12-09T11:34:40Z
dc.date.available2019-12-09T11:34:40Z
dc.date.issued2019
dc.description.abstractVirtual Reality (VR) has as a key feature, the users’ interaction with a virtual environment. Depending on the purpose of a given VR application, it can be essential to use multisensory stimulus without biasing users towards specific actions or decisions in the virtual environment (VE). The goal of the present work is to study if the choice of paths can be influenced by the addition of multisensory stimulus when navigating in a VE using an immersive setup. The awareness of having to take such decisions was also considered. For the purpose, we used a VR game-like application contemplating three levels. Each level was symmetrical and had two possible paths to move to the next level (left or right). For each level, there was a multisensory stimulus on the right path (from a subject orientation): wind, vibration, scent respectively. The sample of the study consisted of 50 participants, and the results showed that none of the multisensory stimuli had a significant impact users’ decision. The users’ awareness of having to decide also did not affect their path. We conclude that multisensory stimuli can be used to raise the credibility of the virtual environments without compromising the users’ decisions.pt_PT
dc.description.sponsorshipThis work is financed by the ERDF – European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation - COMPETE 2020 Programme and by National Funds through the Portuguese funding agency, FCT - Fundação para a Ciência e a Tecnologia within project POCI-01-0145-FEDER-028618 entitled PERFECT - Perceptual Equivalence in virtual Reality For authEntiC Training.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationGonçalves, Guilherme; Melo, Miguel; Martins, José; Vasconcelos-Raposo, José; Bessa, Maximino (2019). The effect of multisensory stimuli on path selection in virtual reality environments. In World Conference on Information Systems and Technologies. La Toja Island. p. 686-695. ISBN 978-3-030-16187-3pt_PT
dc.identifier.doi10.1007/978-3-030-16184-2_65pt_PT
dc.identifier.isbn978-3-030-16187-3
dc.identifier.urihttp://hdl.handle.net/10198/19900
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSpringerpt_PT
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/pt_PT
dc.subjectVirtual realitypt_PT
dc.subjectMultisensorypt_PT
dc.subjectImmersionpt_PT
dc.subjectGamespt_PT
dc.subjectPath selectionpt_PT
dc.subjectDecisions awarenesspt_PT
dc.titleThe effect of multisensory stimuli on path selection in virtual reality environmentspt_PT
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.conferencePlaceLa Toja Island, Galicia, Spainpt_PT
oaire.citation.endPage695pt_PT
oaire.citation.startPage686pt_PT
person.familyNameMartins
person.givenNameJosé
person.identifierR-005-4SA
person.identifier.ciencia-idBC19-7E23-DA8C
person.identifier.orcid0000-0002-7787-6305
person.identifier.ridB-5280-2014
person.identifier.scopus-author-id35321317600
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication9a3a730e-b304-424c-9325-35f43c88f16c
relation.isAuthorOfPublication.latestForDiscovery9a3a730e-b304-424c-9325-35f43c88f16c

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