| dc.contributor.author | Sousa, João Paulo | |
| dc.contributor.author | Mertanen, Jussi | |
| dc.contributor.author | Tavares, Roger | |
| dc.contributor.author | Lopes, Rui Pedro | |
| dc.date.accessioned | 2026-04-01T11:23:50Z | |
| dc.date.available | 2026-04-01T11:23:50Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | This volume explores the strategic development of digital learning environments to support innovative pedagogical approaches in higher education. It presents an in-depth examination of digital tools and methodologies—including Learning Management Systems (LMS), virtual assistants, augmented and virtual reality (AR/VR), and mobile learning—that enable the creation of immersive, flexible, and learner-centered educational experiences. Grounded in contemporary learning theories such as constructivism, sociocultural theory, and connectivism, the volume offers educators practical insights into how to design, implement, and evaluate technology-enhanced learning environments that are both effective and inclusive. The work also addresses the integration of emerging technologies with active methodologies like gamification, problem-based learning, and design thinking to foster motivation, engagement, and deep learning. The book emphasizes a holistic and sustainable approach to digital transformation in education, considering pedagogical, technological, institutional, and ethical dimensions. It outlines best practices for creating accessible, secure, and learner-driven digital scenarios while highlighting the importance of teacher training, inclusive design, and continuous evaluation. By providing comprehensive guidelines and case-based discussions, this volume equips educators, instructional designers, and policymakers with the knowledge and tools to lead educational innovation in a digitally connected and rapidly evolving academic landscape. | eng |
| dc.identifier.doi | 10.34620/dadosipb/0h7g0v | |
| dc.identifier.uri | http://hdl.handle.net/10198/36443 | |
| dc.language.iso | eng | |
| dc.peerreviewed | no | |
| dc.publisher | Instituto Politécnico de Bragança | |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | |
| dc.subject | Digital scenarios | |
| dc.subject | Innovative courses | |
| dc.subject | Learning Management Systems (LMS) | |
| dc.subject | virtual assistants | |
| dc.subject | augmented and virtual reality (AR/VR) | |
| dc.subject | and mobile learning | |
| dc.title | Hackathon and innovative methodologies in higher education | eng |
| dc.title.alternative | Development of digital scenarios for innovative courses | eng |
| dc.type | book | |
| dspace.entity.type | Publication | |
| oaire.citation.volume | 3 | |
| oaire.version | http://purl.org/coar/version/c_970fb48d4fbd8a85 | |
| person.familyName | Sousa | |
| person.familyName | Lopes | |
| person.givenName | João Paulo | |
| person.givenName | Rui Pedro | |
| person.identifier.ciencia-id | 6A16-061F-809B | |
| person.identifier.ciencia-id | 8E14-54E4-4DB5 | |
| person.identifier.orcid | 0000-0002-9005-084X | |
| person.identifier.orcid | 0000-0002-9170-5078 | |
| relation.isAuthorOfPublication | 421103bc-0ac1-495a-aaaf-faf08ecaafe5 | |
| relation.isAuthorOfPublication | e1e64423-0ec8-46ee-be96-33205c7c98a9 | |
| relation.isAuthorOfPublication.latestForDiscovery | e1e64423-0ec8-46ee-be96-33205c7c98a9 |
