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Hackathon and innovative methodologies in higher education

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HACK-IT_VOLUME03_final.pdf2.42 MBAdobe PDF Ver/Abrir

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Resumo(s)

This volume explores the strategic development of digital learning environments to support innovative pedagogical approaches in higher education. It presents an in-depth examination of digital tools and methodologies—including Learning Management Systems (LMS), virtual assistants, augmented and virtual reality (AR/VR), and mobile learning—that enable the creation of immersive, flexible, and learner-centered educational experiences. Grounded in contemporary learning theories such as constructivism, sociocultural theory, and connectivism, the volume offers educators practical insights into how to design, implement, and evaluate technology-enhanced learning environments that are both effective and inclusive. The work also addresses the integration of emerging technologies with active methodologies like gamification, problem-based learning, and design thinking to foster motivation, engagement, and deep learning. The book emphasizes a holistic and sustainable approach to digital transformation in education, considering pedagogical, technological, institutional, and ethical dimensions. It outlines best practices for creating accessible, secure, and learner-driven digital scenarios while highlighting the importance of teacher training, inclusive design, and continuous evaluation. By providing comprehensive guidelines and case-based discussions, this volume equips educators, instructional designers, and policymakers with the knowledge and tools to lead educational innovation in a digitally connected and rapidly evolving academic landscape.

Descrição

Palavras-chave

Digital scenarios Innovative courses Learning Management Systems (LMS) virtual assistants augmented and virtual reality (AR/VR) and mobile learning

Contexto Educativo

Citação

Projetos de investigação

Unidades organizacionais

Fascículo

Editora

Instituto Politécnico de Bragança

Coleções

Licença CC

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