Publication
Stress inference in a virtual reality game for rehabilitation with body motion and heart rate
datacite.subject.fos | Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática | |
datacite.subject.sdg | 03:Saúde de Qualidade | |
dc.contributor.author | Lopes, Júlio Castro | |
dc.contributor.author | Van-Deste, Isaac | |
dc.contributor.author | Vieira, João | |
dc.contributor.author | Lopes, Rui Pedro | |
dc.date.accessioned | 2025-07-04T11:03:14Z | |
dc.date.available | 2025-07-04T11:03:14Z | |
dc.date.issued | 2024 | |
dc.description.abstract | This paper proposes an architecture for detecting stress in a player, while playing a Virtual Reality (VR) game, by analyzing the player’s movements as well as the player’s Heart Rate (HR). For this effect, only a camera to analyze players’ Body Motion Rate (BMR) and a smartwatch to capture the HR, were used. As part of the computation of the BMR, computer vision techniques were used to detect the player’s skeleton, computing the difference between frames. A dataset was captured in this paper, while the players tested 5 different scenarios to induce different stress situations. The proposed dataset serves as a proof of concept to validate the relation between HR and BMR. Future work should investigate synthetic data generation techniques to improve dataset diversity and adaptability for Dynamic Difficulty Adjustment (DDA) systems. This research contributes to advancing stress detection in VR, with potential applications in rehabilitation, particularly for conditions such as schizophrenia, promoting improved well-being and stress management in the long run. | eng |
dc.description.sponsorship | This work was supported by national funds through FCT/MCTES (PIDDAC): CeDRI, UIDB/05757/2020 (DOI:10.54499/UIDB/05757/2020) and UIDP/05757/2020 (DOI: 10.54499/UIDP/05757/2020); and SusTEC, LA/P/0007/2020 (DOI: 10.54499/LA/P/0007/2020). | |
dc.identifier.citation | Lopes, Júlio Castro; Van-Deste, Isaac; Vieira, João; Lopes, Rui Pedro. (2025). Stress inference in a virtual reality game for rehabilitation with body motion and heart rate. In the 3rd IEEE International Conference on Intelligent Reality, ICIR 2024. p, 1-8 | |
dc.identifier.doi | 10.1109/icir64558.2024.10976783 | |
dc.identifier.isbn | 979-833153442-4 | |
dc.identifier.uri | http://hdl.handle.net/10198/34643 | |
dc.language.iso | eng | |
dc.peerreviewed | yes | |
dc.publisher | Institute of Electrical and Electronics Engineers | |
dc.relation | Research Centre in Digitalization and Intelligent Robotics | |
dc.relation | Research Centre in Digitalization and Intelligent Robotics | |
dc.relation | Associate Laboratory for Sustainability and Tecnology in Mountain Regions | |
dc.relation.ispartof | 2024 IEEE 3rd International Conference on Intelligent Reality (ICIR) | |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | |
dc.subject | Body Motion | |
dc.subject | Computer Vision | |
dc.subject | Dynamic Diffi- culty Adjustment | |
dc.subject | Heart Rate | |
dc.subject | Stress | |
dc.subject | Virtual Reality | |
dc.title | Stress inference in a virtual reality game for rehabilitation with body motion and heart rate | eng |
dc.type | conference paper | |
dspace.entity.type | Publication | |
oaire.awardTitle | Research Centre in Digitalization and Intelligent Robotics | |
oaire.awardTitle | Research Centre in Digitalization and Intelligent Robotics | |
oaire.awardTitle | Associate Laboratory for Sustainability and Tecnology in Mountain Regions | |
oaire.awardURI | info:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F05757%2F2020/PT | |
oaire.awardURI | info:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDP%2F05757%2F2020/PT | |
oaire.awardURI | info:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/LA%2FP%2F0007%2F2020/PT | |
oaire.citation.conferenceDate | 2025 | |
oaire.citation.endPage | 8 | |
oaire.citation.startPage | 1 | |
oaire.citation.title | 3rd IEEE International Conference on Intelligent Reality, ICIR 2024 | |
oaire.fundingStream | 6817 - DCRRNI ID | |
oaire.fundingStream | 6817 - DCRRNI ID | |
oaire.fundingStream | 6817 - DCRRNI ID | |
oaire.version | http://purl.org/coar/version/c_970fb48d4fbd8a85 | |
person.familyName | Lopes | |
person.familyName | Van-Deste | |
person.familyName | Lopes | |
person.givenName | Júlio Castro | |
person.givenName | Isaac | |
person.givenName | Rui Pedro | |
person.identifier.ciencia-id | CC12-FD7E-D0BC | |
person.identifier.ciencia-id | 871B-13B1-BE1E | |
person.identifier.ciencia-id | 8E14-54E4-4DB5 | |
person.identifier.orcid | 0000-0003-0651-8567 | |
person.identifier.orcid | 0000-0002-9170-5078 | |
project.funder.identifier | http://doi.org/10.13039/501100001871 | |
project.funder.identifier | http://doi.org/10.13039/501100001871 | |
project.funder.identifier | http://doi.org/10.13039/501100001871 | |
project.funder.name | Fundação para a Ciência e a Tecnologia | |
project.funder.name | Fundação para a Ciência e a Tecnologia | |
project.funder.name | Fundação para a Ciência e a Tecnologia | |
relation.isAuthorOfPublication | ab47fc12-ad28-436e-8bc6-a7f6359750e2 | |
relation.isAuthorOfPublication | ae7bb20d-b124-4835-8027-d75a5c6fd88c | |
relation.isAuthorOfPublication | e1e64423-0ec8-46ee-be96-33205c7c98a9 | |
relation.isAuthorOfPublication.latestForDiscovery | ab47fc12-ad28-436e-8bc6-a7f6359750e2 | |
relation.isProjectOfPublication | 6e01ddc8-6a82-4131-bca6-84789fa234bd | |
relation.isProjectOfPublication | d0a17270-80a8-4985-9644-a04c2a9f2dff | |
relation.isProjectOfPublication | 6255046e-bc79-4b82-8884-8b52074b4384 | |
relation.isProjectOfPublication.latestForDiscovery | 6e01ddc8-6a82-4131-bca6-84789fa234bd |
Files
Original bundle
1 - 1 of 1
No Thumbnail Available
- Name:
- Stress_Inference_in_a_Virtual_Reality_Game_for_Rehabilitation.pdf
- Size:
- 6.94 MB
- Format:
- Adobe Portable Document Format
License bundle
1 - 1 of 1
No Thumbnail Available
- Name:
- license.txt
- Size:
- 1.75 KB
- Format:
- Item-specific license agreed upon to submission
- Description: