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RoboSTEAM project the pilot phases

dc.contributor.authorConde, Miguel Ángel
dc.contributor.authorFernández, Camino
dc.contributor.authorRodríguez-Sedano, Francisco Jesús
dc.contributor.authorGonzález-Barrientos, Covadonga
dc.contributor.authorRamos, Maria
dc.contributor.authorJesus, Manuel
dc.contributor.authorGonçalves, José
dc.contributor.authorReimann, Daniela
dc.contributor.authorGarcía Peñalvo, Francisco José
dc.contributor.authorJormanainen, Ilkka
dc.date.accessioned2022-01-17T14:58:43Z
dc.date.available2022-01-17T14:58:43Z
dc.date.issued2021
dc.description.abstractDigital society demands very qualified professionals ready to this environment challenges. This makes necessary to foster the development of competences related to such context such as Computational Thinking or STEAM related skills. However, this is not an easy task, especially because integrating subjects that covers the necessary topics and competences. New active pedagogical approaches are required and this what RoboSTEAM project provides. The application of Challenge Based Learning and Physical Devices and Robotics facilitate the so named twenty first century skills. The project has been developed by several universities and schools and one of most critical parts was testing the methodology and tools, this was done into pilot phases that are described in the present work. The results show that there are important differences between partners socioeconomical context, but that the outcomes of the project are flexible enough to be applied successfully in any of them.pt_PT
dc.description.sponsorshipThis paper is supported by ROBOSTEAM Erasmus+ KA201 Project with reference 2018-1-ES01-KA201-050939.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationConde, Miguel Ángel; Fernández, Camino; Rodríguez-Sedano, Francisco; González-Barrientos, Covadonga; Ramos, Maria; Jesus, Manuel; Gonçalves, José; Reimann, Daniela; García Peñalvo, Francisco José; Jormanainen, Ilkka (2021). RoboSTEAM project the pilot phases. In 9th International Conference on Technological Ecosystems for Enhancing Multiculturality, TEEM 2021. p. 44-50. ISBN 978-145039066-8pt_PT
dc.identifier.doi10.1145/3486011.3486417pt_PT
dc.identifier.isbn978-145039066-8
dc.identifier.urihttp://hdl.handle.net/10198/24685
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectSTEAMpt_PT
dc.subjectComputational thinkingpt_PT
dc.subjectRoboticspt_PT
dc.subjectPhysical devicespt_PT
dc.subjectEvaluationpt_PT
dc.subjectPilotspt_PT
dc.titleRoboSTEAM project the pilot phasespt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlaceBarcelona, Spainpt_PT
oaire.citation.endPage50pt_PT
oaire.citation.startPage44pt_PT
oaire.citation.titleTEEM 2021, Acm International Conference Proceeding Series Pages 44-50 (6)pt_PT
person.familyNameGonçalves
person.givenNameJosé
person.identifierR-000-7ZW
person.identifier.ciencia-id8112-DCE2-D025
person.identifier.orcid0000-0002-5499-1730
person.identifier.ridB-8547-2018
person.identifier.scopus-author-id48361230200
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication6a3b0b39-7fe9-4450-94f4-ced3941947da
relation.isAuthorOfPublication.latestForDiscovery6a3b0b39-7fe9-4450-94f4-ced3941947da

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