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Advisor(s)
Abstract(s)
Background: Schizophrenia is the most common
psychotic illness in the world. The negative and cognitive
symptoms of this mental disorder often prevent full reintegration of
patients into society, and cannot be effectively addressed with
drugs alone, relying on therapy and rehabilitation. Video games as
a digital tool for rehabilitation and therapy can help promote
accessibility, improve patient engagement and reduce costs to
institutions. Methods: A systematic review was conducted from
October to November 2022 to analyze the effects of video game
based rehabilitation and therapy on negative and cognitive
symptoms in schizophrenic patients. The databases used to perform
the search were Scopus, PubMed and Web of Science, with the
search query: Schizophrenia AND (Video Game OR Serious
Game). Results: A total of 228 papers were found, of which 88
duplicates were removed. After reading the titles and abstracts of
the remaining 140 papers, 116 were excluded for not meeting the
defined eligibility criteria for the review. Of the 24 papers left, 20
were excluded for similar reasons, resulting in the inclusion of four
studies in this systematic review Conclusion: The available data
for this review was limited, highlighting a need for more research
in the field as well as standardization of terms used to describe the
digital tools developed and assessment methods used to gather
results from these interventions. Nevertheless, statistical data from
the four studies included in this review showed that serious games
are a promising tool for the rehabilitation and therapy of negative
and cognitive symptoms of schizophrenic patients, with significant
effects on the patients’ performance and motivation.
Description
Keywords
Serious game Video game based rehabilitation and therapy Schizophrenia
Citation
Pinto, Gonçalo; Barroso, Bárbara; Rodrigues, Nuno F.; Guimarães, Manuel; Oliveira, Eva (2023). The effects and viability of video games on the rehabilitation of schizophrenic patients: a systematic review. In 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH). 28-30 August 2023, Athens. p. 1-7. ISBN 979-8-3503-4607-7
Publisher
IEEE