Publicação
Recreate immersive scenarios for practicing sports in gyms - user application
| datacite.subject.fos | Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática | |
| datacite.subject.fos | Ciências Médicas::Ciências da Saúde | |
| datacite.subject.sdg | 03:Saúde de Qualidade | |
| datacite.subject.sdg | 04:Educação de Qualidade | |
| datacite.subject.sdg | 09:Indústria, Inovação e Infraestruturas | |
| dc.contributor.author | Pereira, Hélder | |
| dc.contributor.author | Matos, Paulo | |
| dc.date.accessioned | 2026-03-18T14:25:09Z | |
| dc.date.available | 2026-03-18T14:25:09Z | |
| dc.date.issued | 2024 | |
| dc.description.abstract | This paper presents the development of a mobile application to integrate immersive features into fitness devices to enhance user experience and athletic performance. The proposed architecture ensures compatibility with a wide range of fitness equipment, regardless of brand or model. Central to the system is the playback of authentic route videos, augmented by contextual data such as speed, altitude, and environmental conditions. This allows dynamic equipment control, adjusting parameters like resistance and slope for a more consistent immersive experience. The application acts as a central interface, managing video recordings and data collection, all synchronized through a cloud-based platform that builds a community-driven repository of shared routes. Additionally, the application integrates cloud and edge computing alongside artificial intelligence to provide tailored workout adjustments based on historical performance and real-time metrics. Communication between the application, fitness devices, and wearables relies on SIG BLE standards. Users can create new immersive routes and download shared ones for enhanced training sessions. The paper elaborates on the application's architectural design and technological choices while discussing implementation progress, challenges, and future improvements. | eng |
| dc.description.sponsorship | This work was supported by national funds through FCT/MCTES (PIDDAC): CeDRI, UIDB/05757/2020(DOI:10.54499/UIDB/05757/2020) and UIDP/05757/2020 (DOI:10.54499/UIDP/05757/2020); and SusTEC, LA/P/0007/2020 (DOI:10.54499/LA/P/0007/2020). | |
| dc.identifier.citation | Pereira, Hélder; Matos, Paulo (2024). Recreate immersive scenarios for practicing sports in gyms - User application. In 10th International Conference on Engineering and Emerging Technologies, ICEET 2024. p. 1-6. ISSN 2409. DOI: 10.1109/65156.2024.10913645-2983. | |
| dc.identifier.doi | 10.1109/65156.2024.10913645 | |
| dc.identifier.issn | 2409-2983 | |
| dc.identifier.uri | http://hdl.handle.net/10198/36129 | |
| dc.language.iso | eng | |
| dc.peerreviewed | yes | |
| dc.publisher | IEEE | |
| dc.relation | Research Centre in Digitalization and Intelligent Robotics | |
| dc.relation | Research Centre in Digitalization and Intelligent Robotics | |
| dc.relation | Associate Laboratory for Sustainability and Tecnology in Mountain Regions | |
| dc.relation.ispartof | 2024 International Conference on Engineering and Emerging Technologies (ICEET) | |
| dc.rights.uri | http://creativecommons.org/licenses/by-nd/4.0/ | |
| dc.subject | Bluetooth low energy | |
| dc.subject | Cloud computing | |
| dc.subject | Edge computing | |
| dc.subject | Fitness application | |
| dc.subject | Immersive experiences | |
| dc.subject | Sports performance | |
| dc.subject | Wearables | |
| dc.subject | Workout | |
| dc.title | Recreate immersive scenarios for practicing sports in gyms - user application | eng |
| dc.type | conference paper | |
| dspace.entity.type | Publication | |
| oaire.awardNumber | UIDB/05757/2020 | |
| oaire.awardNumber | UIDP/05757/2020 | |
| oaire.awardNumber | LA/P/0007/2020 | |
| oaire.awardTitle | Research Centre in Digitalization and Intelligent Robotics | |
| oaire.awardTitle | Research Centre in Digitalization and Intelligent Robotics | |
| oaire.awardTitle | Associate Laboratory for Sustainability and Tecnology in Mountain Regions | |
| oaire.awardURI | info:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F05757%2F2020/PT | |
| oaire.awardURI | info:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDP%2F05757%2F2020/PT | |
| oaire.awardURI | info:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/LA%2FP%2F0007%2F2020/PT | |
| oaire.citation.endPage | 6 | |
| oaire.citation.startPage | 1 | |
| oaire.citation.title | 10th International Conference on Engineering and Emerging Technologies, ICEET 2024 | |
| oaire.fundingStream | 6817 - DCRRNI ID | |
| oaire.fundingStream | 6817 - DCRRNI ID | |
| oaire.fundingStream | 6817 - DCRRNI ID | |
| oaire.version | http://purl.org/coar/version/c_970fb48d4fbd8a85 | |
| person.familyName | Matos | |
| person.givenName | Paulo | |
| person.identifier | R-002-2BA | |
| person.identifier.ciencia-id | DD15-B2BC-3908 | |
| person.identifier.orcid | 0000-0003-0010-4777 | |
| person.identifier.rid | I-5726-2018 | |
| person.identifier.scopus-author-id | 57193342842 | |
| project.funder.identifier | http://doi.org/10.13039/501100001871 | |
| project.funder.identifier | http://doi.org/10.13039/501100001871 | |
| project.funder.identifier | http://doi.org/10.13039/501100001871 | |
| project.funder.name | Fundação para a Ciência e a Tecnologia | |
| project.funder.name | Fundação para a Ciência e a Tecnologia | |
| project.funder.name | Fundação para a Ciência e a Tecnologia | |
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