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Advisor(s)
Abstract(s)
This paper presents the collaborative experience that is under development as the European
ERASMUS+ project THINKGAME (Cooperation to implement Creative Thinking and Gamification for
innovative online training of STEM students). This project goal emerges from the need to enhance
teachers' abilities to incorporate innovative methods in the e-learning systems. The ThinkGame
initiative is taking profit of the teaching experience, pedagogical skills and technological competences
from all project partners to develop a methodology and proof-of-concept for teachers seeking to create
digital educational content that motivates students to develop their creative thinking skills. In this
paper, the overall project setup will be presented both from the organisational point of view of the
partnership and also presenting the collaborative approach for development and creation of digital
educational content that motivates students to develop their creative thinking skills.
Description
Keywords
Gamification Creative Thinking STEM
