Publication
Review and analysis of research on video games and artificial intelligence: a look back and a step forward
dc.contributor.author | Sousa, João Paulo | |
dc.contributor.author | Gomes, João Pedro | |
dc.contributor.author | Tavares, Rogério Júnior Correia | |
dc.contributor.author | Mendonça, Vítor | |
dc.date.accessioned | 2023-01-03T16:03:43Z | |
dc.date.available | 2023-01-03T16:03:43Z | |
dc.date.issued | 2022 | |
dc.description.abstract | This article shows the intimate relationship between Artificial Intelligence (AI) and video games research in 13 categories of analysis based on a bibliometric survey carried out in the Scopus database. We first briefly reviewed the relation between video games and AI. Then, we introduced the methodology of literature collection, presented and discussed the query, as well the flow of data treatment in the applications and plugins used. Since the article is concerned with a historical point of view of the relationship between digital games and AI the results were many and, therefore, we focused on the top 10 of each ranking, and discussed these results separately. Finally, we discuss the limitations of our review, proposing future research directions for scholars. | pt_PT |
dc.description.version | info:eu-repo/semantics/publishedVersion | pt_PT |
dc.identifier.citation | Sousa, João Paulo; Gomes, João Pedro; Tavares, Rogério Júnior Correia (2022). Review and analysis of research on video games and artificial intelligence: a look back and a step forward. In International Conference on Industry Sciences and Computer Science Innovation, iSCSi 2022. Procedia Computer Science. p. 1-8. ISSN 1877-0509 | pt_PT |
dc.identifier.issn | 1877-0509 | |
dc.identifier.uri | http://hdl.handle.net/10198/26245 | |
dc.language.iso | eng | pt_PT |
dc.peerreviewed | yes | pt_PT |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | pt_PT |
dc.subject | Computer games | pt_PT |
dc.subject | Virtual reality | pt_PT |
dc.subject | AI | pt_PT |
dc.subject | Games | pt_PT |
dc.subject | Bibliometric analysis | pt_PT |
dc.title | Review and analysis of research on video games and artificial intelligence: a look back and a step forward | pt_PT |
dc.type | conference object | |
dspace.entity.type | Publication | |
oaire.citation.conferencePlace | Vila Nova de Gaia | pt_PT |
oaire.citation.endPage | 8 | pt_PT |
oaire.citation.startPage | 1 | pt_PT |
oaire.citation.title | Procedia Computer Science | pt_PT |
person.familyName | Sousa | |
person.familyName | Gomes | |
person.familyName | Tavares | |
person.familyName | Mendonça | |
person.givenName | João Paulo | |
person.givenName | João Pedro | |
person.givenName | Rogério Júnior Correia | |
person.givenName | Vítor | |
person.identifier | 412755 | |
person.identifier.ciencia-id | 6A16-061F-809B | |
person.identifier.ciencia-id | 4A1D-E1E3-3F27 | |
person.identifier.ciencia-id | D313-03F2-8462 | |
person.identifier.ciencia-id | 591A-BFEF-2CD2 | |
person.identifier.orcid | 0000-0002-9005-084X | |
person.identifier.orcid | 0000-0001-9308-0027 | |
person.identifier.orcid | 0000-0001-9366-2617 | |
person.identifier.orcid | 0000-0001-7020-8235 | |
person.identifier.rid | H-2007-2012 | |
person.identifier.scopus-author-id | 55549871100 | |
person.identifier.scopus-author-id | 36550587200 | |
rcaap.rights | openAccess | pt_PT |
rcaap.type | conferenceObject | pt_PT |
relation.isAuthorOfPublication | 421103bc-0ac1-495a-aaaf-faf08ecaafe5 | |
relation.isAuthorOfPublication | 8740f6a8-8951-46cd-9719-74edc43b1c74 | |
relation.isAuthorOfPublication | c288ab74-85db-4ace-a5d5-212306c02b08 | |
relation.isAuthorOfPublication | 42771c5a-f333-426b-88ee-dc11f4abac66 | |
relation.isAuthorOfPublication.latestForDiscovery | 421103bc-0ac1-495a-aaaf-faf08ecaafe5 |
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