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Advisor(s)
Abstract(s)
This paper reports the Ceos system to support and promote
collaborative learning by gamification strategies and mobile technologies.
C´eos was developed for basic smartphones to support classroom exercises
and to encourage students out of classrooms in poor communities.
The machinery of C´eos has built-in teaching-learning strategies, such
as gamification and mobile learning. To evidence a new kind of active
learning process, C´eos can track and suggest tips and rewards, guiding
students in their decisions during the collective process of knowledge
acquisition. The student knowledge acquisition also happens via C´eos
during contribution of teachers, other students, and teammates. Considering
the Declaration of Helsinki, an experimental research was carried
out with students of a high school in the southwest of Paran´a/Brazil. We
produced an experimental study to observe students social interaction
behavior during a survey test using C´eos. The results indicated positive
behavioral patterns, guiding them to a forum to complete the exercises.
C´eos provided a friendly educational environment and automatically promoted
the collaborative process of knowledge construction by the use of
gamification and decision making. This collaboration between C´eos and
students offered another point of view of using mobile technologies in
teaching classrooms.
Description
Keywords
Mobile learning Collaborative work Mobile applications
Pedagogical Context
Citation
Tenorio, Marcos Mincov; Reinaldo, Francisco; Esperandim, Rauany Jorge; Lopes, Rui Pedro; Gois, Lourival; Santos Junior, Guataçara dos (2018). Céos: a collaborative web-based application for improving teaching-learning strategies. In Interactive Mobile Communication Technologies and Learning: Proceedings of the 11th IMCL Conference. Thessaloniki; Greece. p. 107-114. ISBN 978-3-319-75174-0
