Publication
Learning a foreign language: traditional listening vs interactive immersive virtual reality
datacite.subject.fos | Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática | |
datacite.subject.sdg | 04:Educação de Qualidade | |
dc.contributor.author | Peixoto, Bruno | |
dc.contributor.author | Gonçalves, Guilherme | |
dc.contributor.author | Bessa, Maximino | |
dc.contributor.author | Bessa, Luciana C. Pereira | |
dc.contributor.author | Melo, Miguel | |
dc.date.accessioned | 2025-07-10T14:18:18Z | |
dc.date.available | 2025-07-10T14:18:18Z | |
dc.date.issued | 2024 | |
dc.description.abstract | Immersive Virtual Reality (iVR) is a promising educational tool for learning a second/foreign language. However, interactive iVR studies remain in their infancy, with more research required to validate what and how it can be implemented. This study focuses on the English listening dimension and evaluates the impact of a realistic interactive iVR compared to traditional listening exercises. The results were favourable and indicated that interactive iVR positively impacts the users’ knowledge retention compared to a traditional listening approach. Likewise, the users revealed a preference for using iVR for learning when compared to traditional listening exercises, as well as higher user satisfaction with the iVR experiment. | eng |
dc.description.sponsorship | This work is financed by National and European Funds through the Portuguese funding agency, FCT - Fundação para a Ciência e a Tecnologia, within project 2022.09470.BD. | |
dc.identifier.citation | Peixoto, Bruno; Gonçalves, Guilherme; Bessa, Maximino; Bessa, Luciana C. Pereira; Melo, Miguel. (2024). Learning a foreign language: traditional listening vs interactive immersive virtual reality. In the ICGI 2024 - 6th International Conference on Graphics and Interaction. p. 1-8 | |
dc.identifier.doi | 10.1109/icgi64003.2024.10923758 | |
dc.identifier.isbn | 979-833153599-5 | |
dc.identifier.uri | http://hdl.handle.net/10198/34660 | |
dc.language.iso | eng | |
dc.peerreviewed | yes | |
dc.publisher | Institute of Electrical and Electronics Engineers | |
dc.relation.ispartof | 2024 International Conference on Graphics and Interaction (ICGI) | |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | |
dc.subject | Immersive Virtual Reality | |
dc.subject | Education | |
dc.subject | Foreign Language Education | |
dc.subject | EFL | |
dc.subject | ESL | |
dc.subject | Virtual Environments | |
dc.title | Learning a foreign language: traditional listening vs interactive immersive virtual reality | eng |
dc.type | conference paper | |
dspace.entity.type | Publication | |
oaire.citation.conferenceDate | 2024 | |
oaire.citation.endPage | 8 | |
oaire.citation.startPage | 1 | |
oaire.citation.title | ICGI 2024 - 6th International Conference on Graphics and Interaction | |
oaire.version | http://purl.org/coar/version/c_970fb48d4fbd8a85 |
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