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Learning a foreign language: traditional listening vs interactive immersive virtual reality

datacite.subject.fosEngenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
datacite.subject.sdg04:Educação de Qualidade
dc.contributor.authorPeixoto, Bruno
dc.contributor.authorGonçalves, Guilherme
dc.contributor.authorBessa, Maximino
dc.contributor.authorBessa, Luciana C. Pereira
dc.contributor.authorMelo, Miguel
dc.date.accessioned2025-07-10T14:18:18Z
dc.date.available2025-07-10T14:18:18Z
dc.date.issued2024
dc.description.abstractImmersive Virtual Reality (iVR) is a promising educational tool for learning a second/foreign language. However, interactive iVR studies remain in their infancy, with more research required to validate what and how it can be implemented. This study focuses on the English listening dimension and evaluates the impact of a realistic interactive iVR compared to traditional listening exercises. The results were favourable and indicated that interactive iVR positively impacts the users’ knowledge retention compared to a traditional listening approach. Likewise, the users revealed a preference for using iVR for learning when compared to traditional listening exercises, as well as higher user satisfaction with the iVR experiment.eng
dc.description.sponsorshipThis work is financed by National and European Funds through the Portuguese funding agency, FCT - Fundação para a Ciência e a Tecnologia, within project 2022.09470.BD.
dc.identifier.citationPeixoto, Bruno; Gonçalves, Guilherme; Bessa, Maximino; Bessa, Luciana C. Pereira; Melo, Miguel. (2024). Learning a foreign language: traditional listening vs interactive immersive virtual reality. In the ICGI 2024 - 6th International Conference on Graphics and Interaction. p. 1-8
dc.identifier.doi10.1109/icgi64003.2024.10923758
dc.identifier.isbn979-833153599-5
dc.identifier.urihttp://hdl.handle.net/10198/34660
dc.language.isoeng
dc.peerreviewedyes
dc.publisherInstitute of Electrical and Electronics Engineers
dc.relation.ispartof2024 International Conference on Graphics and Interaction (ICGI)
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectImmersive Virtual Reality
dc.subjectEducation
dc.subjectForeign Language Education
dc.subjectEFL
dc.subjectESL
dc.subjectVirtual Environments
dc.titleLearning a foreign language: traditional listening vs interactive immersive virtual realityeng
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.conferenceDate2024
oaire.citation.endPage8
oaire.citation.startPage1
oaire.citation.titleICGI 2024 - 6th International Conference on Graphics and Interaction
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85

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