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Relating biometric sensors with serious games results

dc.contributor.authorPinho, Rafaela de
dc.contributor.authorPereira, Maria João
dc.contributor.authorAzevedo, Ana Paula Pinto
dc.contributor.authorHenriques, Pedro Rangel
dc.date.accessioned2022-09-21T10:36:56Z
dc.date.available2022-09-21T10:36:56Z
dc.date.issued2022
dc.description.abstractWith the growing amount of data, it is necessary to create methods that facilitate its processing and and that allow a more efficient knowledge extraction from them. The main objective of the project here discussed is to correlate the performance of a patient while playing a serious game with the data collected, at the same time, by an eye tracker and the emotions detected by the Face API of Microsoft Azure suite after processing the photos collected by a webcam. Using analysis algorithms and adequate data visualisations, it is intended to discover new relationships that connect the game results to biometric data and create new knowledge. Through the eye movement and facial expressions, collected during the execution, it is possible to show that children with memory deficit have a slower processing speed, fix more times, make more regressions, and they have more disposal to express an emotion of sadness or surprise.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationPinho, Rafaela de; Pereira, Maria João; Azevedo, Ana Paula Pinto, Henriques, Pedro Rangel (2022). Relating biometric sensors with serious games results. In Lecture Notes in Networks and Systems (WorldCIST 2022 - 10th World Conference on Information Systems and Technologies). Budva. 468, p. 91-100. ISBN 978-3-031-04826-5pt_PT
dc.identifier.doi10.1007/978-3-031-04826-5_10pt_PT
dc.identifier.isbn978-3-031-04826-5
dc.identifier.urihttp://hdl.handle.net/10198/25940
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSpringer International Publishingpt_PT
dc.relationFCTpt_PT
dc.relation.publisherversionhttps://link.springer.com/chapter/10.1007/978-3-031-04826-5_10pt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectData analysispt_PT
dc.subjectData visualisationpt_PT
dc.subjectKnowledge explorationpt_PT
dc.subjectHealth carept_PT
dc.titleRelating biometric sensors with serious games resultspt_PT
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.conferencePlaceonlinept_PT
oaire.citation.endPage100pt_PT
oaire.citation.startPage91pt_PT
oaire.citation.titleLecture Notes in Networks and Systems (WorldCIST 2022 - 10th World Conference on Information Systems and Technologies)pt_PT
oaire.citation.volume468pt_PT
person.familyNamePereira
person.givenNameMaria João
person.identifier.ciencia-idC912-4A49-A3B3
person.identifier.orcid0000-0001-6323-0071
person.identifier.ridG-5999-2011
person.identifier.scopus-author-id13907870300
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublicationa20ccfa6-4e84-4c25-ab0d-8d6ba196ffc2
relation.isAuthorOfPublication.latestForDiscoverya20ccfa6-4e84-4c25-ab0d-8d6ba196ffc2

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