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Gaming times four: how does customer participation shape consumer brand identification during the new product creation process a conceptual model proposal

dc.contributor.authorVilkaitis, Karolis
dc.contributor.authorJakutis, Laurynas
dc.contributor.authorCorreia, Ricardo
dc.date.accessioned2022-12-09T10:01:44Z
dc.date.available2022-12-09T10:01:44Z
dc.date.issued2022
dc.description.abstractConsumer participation in the new product development is an old concept, but one that has only recently started to appear more among companies in the gaming industry. This paper proposes a conceptual model focused on understanding what effect consumer’s participation has on Consumer Brand Identification (CBI) through perceived brand attractiveness - conducting a mediating, and brand innovativeness - a moderating role. A research model is constructed together with the possible hypotheses and research design. Also, possible outcomes, future research opportunities and limitations are provided for those who are interested in researching the effect that the consumer’s participation has on CBI in different cultural setups.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationVilkaitis, Karolis; Jakutis, Laurynas; Correia, Ricardo (2022). Gaming times four: how does customer participation shape consumer brand identification during the new product creation process a conceptual model proposal. In International Conference on Industry Sciences and Computer Science Innovation, iSCSi 2022. p. 370-377. ISSN 1877-0509pt_PT
dc.identifier.doi10.1016/j.procs.2022.08.045pt_PT
dc.identifier.issn1877-0509
dc.identifier.urihttp://hdl.handle.net/10198/26165
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectConsumer participationpt_PT
dc.subjectGaming industrypt_PT
dc.subjectConsumer brand identificationpt_PT
dc.subjectBrand innovativenesspt_PT
dc.subjectBrand attractivenesspt_PT
dc.subjectInnovationpt_PT
dc.subjectBrandspt_PT
dc.subjectCo-creationpt_PT
dc.titleGaming times four: how does customer participation shape consumer brand identification during the new product creation process a conceptual model proposalpt_PT
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.endPage377pt_PT
oaire.citation.startPage370pt_PT
oaire.citation.titleProcedia Computer Sciencept_PT
oaire.citation.volume204pt_PT
person.familyNameCorreia
person.givenNameRicardo
person.identifier2752542
person.identifier.ciencia-id8C10-37EE-796D
person.identifier.orcid0000-0002-0132-4002
person.identifier.scopus-author-id37085131800
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication99a2c38b-f63f-444f-809e-e3a9f73e732f
relation.isAuthorOfPublication.latestForDiscovery99a2c38b-f63f-444f-809e-e3a9f73e732f

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