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Anatomy of a Hug in Virtual Reality

dc.contributor.authorDeusdado, Leonel
dc.contributor.authorAntunes, Alexandre Fernandes
dc.date.accessioned2024-05-31T08:45:05Z
dc.date.available2024-05-31T08:45:05Z
dc.date.issued2024
dc.description.abstractOver time, there has been an increase in research on how to improve emotional state rehabilitation processes, and it is notable that the use of technology has had a positive result, with increasing accuracy. Serious Games (SG) for Virtual Reality (VR) are extremely beneficial in this regard, and the use of haptic devices as a tool for researchers and medical teams is increasing in popularity. The current study aims to conduct an initial investigation into the use of a haptic vest to see if haptic touch can aid in emotional conditioning, which may result in improved disease and phobia rehabilitation, and whether different interactions with virtual scenarios, such as a virtual hug, can increase immersiveness. The investigation seeks to discover the most effective ways to convey a virtual to physical hug using the haptic device. Previous research has revealed a high level of participant interest, as well as increased immersion in SGs realism, leading to additional research and implementation.pt_PT
dc.description.sponsorshipThis work is funded by the European Regional Development Fund (ERDF) through the Regional Operational Program North 2020, within the scope of Project GreenHealth - Digital strategies in biological assets to improve well - being and promote green health, Norte-01-0145-FEDER-000042.
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.event.title2023 International Conference on ENTERprise Information Systems (CENTERIS), 2023 International Conference on Project MANagement (ProjMAN), 2023 International Conference on Health and Social Care Information Systems and Technologies (HCist)
dc.identifier.citationDeusdado, Leonel D.; Antunes, Alexandre F.J. (2024). Anatomy of a Hug in Virtual Reality. In 2023 International Conference on ENTERprise Information Systems (CENTERIS), 2023 International Conference on Project MANagement (ProjMAN), 2023 International Conference on Health and Social Care Information Systems and Technologies (HCist). Procedia Computer Science. ISSN 1877-0509. 239, p. 1180-1187.pt_PT
dc.identifier.doi10.1016/j.procs.2024.06.285
dc.identifier.issn1877-0509
dc.identifier.urihttp://hdl.handle.net/10198/29849
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherElsevierpt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectEmotional educationpt_PT
dc.subjectHaptic devicept_PT
dc.subjectVirtual emotionspt_PT
dc.subjectVirtual hugpt_PT
dc.subjectVirtual touch
dc.titleAnatomy of a Hug in Virtual Realitypt_PT
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.endPage1187pt_PT
oaire.citation.startPage1180pt_PT
oaire.citation.titleProcedia Computer Sciencept_PT
oaire.citation.volume239
person.familyNameDeusdado
person.givenNameLeonel
person.identifier.ciencia-id641A-C527-2050
person.identifier.orcid0000-0002-9944-4386
person.identifier.scopus-author-id37561352100
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication0cee7d48-cccd-4248-9bc1-f22005b7f59c
relation.isAuthorOfPublication.latestForDiscovery0cee7d48-cccd-4248-9bc1-f22005b7f59c

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