Repository logo
 
Loading...
Thumbnail Image
Publication

Elements of gamification in virtual learning environments: a systematic review

Use this identifier to reference this record.
Name:Description:Size:Format: 
2017_icl_full.pdf4.6 MBAdobe PDF Download

Advisor(s)

Abstract(s)

Information technologies have introduced several changes in teaching and learning environments. In this scenario, the gamification technique emerges as a promissing approach, considering the impact on the students’ motivation and appealing to their participation. This paper describes a systematic review addressing gamification in virtual learning environments (VLE), presenting an overview on how gamification has been applied in these scenarios. This review was based on papers published in highly scored journals in the field of computers in education. The papers were selected according to the gamification theme, and the content was analyzed and a state of the art built, according to the retrieved qualitative data. The results seem to reveal that there are significant gains derived from the adoption of gamification in VLE. However, some gains are not unanimous and it depends on how the elements are applied. This paper also suggests a basis for future work aiming at applying gamification in a VLE.

Description

Keywords

Gamification Virtual learning environments Systematic review

Pedagogical Context

Citation

Tenório, Marcos Mincov; Reinaldo, Francisco Antonio Fernandes; Góis, Lourival Aparecido; Lopes, Rui Pedro; dos Santos Junior, Guataçara (2018). Elements of gamification in virtual learning environments. In 20th International Conference on Interactive Collaborative Learning. Budapest, Hungary. 716, p. 86-96. ISBN 978-3-319-73204-6

Research Projects

Organizational Units

Journal Issue