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Microtransactions in the company’s and the player’s perspective: a manual and automatic analysis

dc.contributor.authorGusmão, Pedro
dc.contributor.authorAlmeida, Tiago G.
dc.contributor.authorLopes, Francisco
dc.contributor.authorMuryn, Yuriy
dc.contributor.authorMartins, José
dc.contributor.authorOliveira, Manuel Au-Yong
dc.date.accessioned2019-12-09T11:14:49Z
dc.date.available2019-12-09T11:14:49Z
dc.date.issued2019
dc.description.abstractMicrotransactions dominate today’s video game industry and will continue to do so for the foreseeable future, despite all the controversy it brings. To approach this problem, we created a survey, shared it on several gaming forums (a total of 1661 answers were obtained), then we designed a theoretical model and based on that, an automatic analysis was performed to understand what microtransactions are adequate to certain types of videogames. In parallel, we also performed a manual analysis that helped us gain insights into player preferences. Through the manual analysis we can conclude that players show a greater tendency to spend on microtransactions in mobile games. On average, respondents spend more on microtransactions than on purchasing videogames per month; with this, we can understand why the market of microtransactions has been growing greatly in recent years. Players that have jobs spend more on time savers microtransactions, and this probably happens because of the lack of time these players have comparing to the rest and the fact that they have an income to spend. Players aged 25 and above have shown to be more inclined to spend money to remove advertisements from games; however, players under the age of 25 are more inclined to spend money on general microtransactions in contrast to their older counterparts. It is also noticeable the negative sentiment towards players that spend money on advantageous items.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationGusmão, Pedro; Almeida, Tiago G.; Lopes, Francisco; Muryn, Yuriy; Martins, José; Oliveira, Manuel Au-Yong (2019). Microtransactions in the company’s and the player’s perspective: a manual and automatic analysis. In World Conference on Information Systems and Technologies. La Toja Island. p. 440-451. ISBN 978-3-030-16187-3pt_PT
dc.identifier.doi10.1007/978-3-030-16187-3_43pt_PT
dc.identifier.isbn978-3-030-16187-3
dc.identifier.urihttp://hdl.handle.net/10198/19898
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSpringerpt_PT
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/pt_PT
dc.subjectMicrotransactionspt_PT
dc.subjectVideo gamespt_PT
dc.subjectPay-to-play
dc.subjectFree-to-play
dc.subjectGaming platforms
dc.subjectNeural network
dc.titleMicrotransactions in the company’s and the player’s perspective: a manual and automatic analysispt_PT
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.conferencePlaceLa Toja Island, Galicia, Spainpt_PT
oaire.citation.endPage451pt_PT
oaire.citation.startPage440pt_PT
person.familyNameMartins
person.givenNameJosé
person.identifierR-005-4SA
person.identifier.ciencia-idBC19-7E23-DA8C
person.identifier.orcid0000-0002-7787-6305
person.identifier.ridB-5280-2014
person.identifier.scopus-author-id35321317600
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication9a3a730e-b304-424c-9325-35f43c88f16c
relation.isAuthorOfPublication.latestForDiscovery9a3a730e-b304-424c-9325-35f43c88f16c

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