Publication
Impact of different UI on foreign language learning using iVR
datacite.subject.fos | Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática | |
datacite.subject.sdg | 04:Educação de Qualidade | |
datacite.subject.sdg | 10:Reduzir as Desigualdades | |
dc.contributor.author | Peixoto, Bruno | |
dc.contributor.author | Gonçalves, Guilherme | |
dc.contributor.author | Bessa, Maximino | |
dc.contributor.author | Bessa, Luciana C. Pereira | |
dc.contributor.author | Melo, Miguel | |
dc.date.accessioned | 2025-07-11T08:59:52Z | |
dc.date.available | 2025-07-11T08:59:52Z | |
dc.date.issued | 2024 | |
dc.description.abstract | This paper presents a study comparing different user interface modes (Controller-Based Selection, Object Interaction, and Voice Recognition) within immersive Virtual Reality (iVR) environments for foreign language learning. Given the rapid advancements and potential of iVR in education, there is a need for focused research on optimising user interfaces for effective learning experiences. This study aimed to identify optimal interfaces for integrating iVR applications as complementary educational tools while gauging student preferences. Participants engaged in interactive learning tasks across the three conditions, with assessments focused on System Usability, Presence, User Satisfaction, Cybersickness, Learning Outcomes, and Task Duration. Findings indicate high usability across all conditions, with a preference observed for Controller-Based Selection and Object Interaction. Object Interaction showed strong motivational appeal but required more time to complete tasks than Controller-Based. Therefore, for time-constrained educational settings, the Controller-Based Selection interface is practical due to its lower physical effort requirement. Despite recent advances, our study found Voice Recognition interaction to be the least preferred interaction method, indicating a need for further technological improvements to boost its acceptance and effectiveness in educational contexts. | eng |
dc.description.sponsorship | This work is financed by National and European Funds through the Portuguese funding agency, FCT - Fundação para a Ciência e a Tecnologia, within project 2022.09470.BD. | |
dc.identifier.citation | Peixoto, Bruno; Gonçalves, Guilherme; Bessa, Maximino; Bessa, Luciana C. Pereira; Melo, Miguel. (2024). Impact of different UI on foreign language learning using iVR. In the 6th International Conference on Graphics and Interaction. p. 1-8 | |
dc.identifier.doi | 10.1109/icgi64003.2024.10923812 | |
dc.identifier.isbn | 979-833153599-5 | |
dc.identifier.uri | http://hdl.handle.net/10198/34661 | |
dc.language.iso | eng | |
dc.peerreviewed | yes | |
dc.publisher | Institute of Electrical and Electronics Engineers | |
dc.relation.ispartof | 2024 International Conference on Graphics and Interaction (ICGI) | |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | |
dc.subject | Immersive Virtual Reality | |
dc.subject | Education | |
dc.subject | Foreign Language Learners | |
dc.subject | User Interface | |
dc.subject | Virtual Environments | |
dc.title | Impact of different UI on foreign language learning using iVR | eng |
dc.type | conference paper | |
dspace.entity.type | Publication | |
oaire.citation.conferenceDate | 2024 | |
oaire.citation.endPage | 8 | |
oaire.citation.startPage | 1 | |
oaire.citation.title | ICGI 2024 - 6th International Conference on Graphics and Interaction, Proceedings | |
oaire.version | http://purl.org/coar/version/c_970fb48d4fbd8a85 |
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