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Impact of different UI on foreign language learning using iVR

datacite.subject.fosEngenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
datacite.subject.sdg04:Educação de Qualidade
datacite.subject.sdg10:Reduzir as Desigualdades
dc.contributor.authorPeixoto, Bruno
dc.contributor.authorGonçalves, Guilherme
dc.contributor.authorBessa, Maximino
dc.contributor.authorBessa, Luciana C. Pereira
dc.contributor.authorMelo, Miguel
dc.date.accessioned2025-07-11T08:59:52Z
dc.date.available2025-07-11T08:59:52Z
dc.date.issued2024
dc.description.abstractThis paper presents a study comparing different user interface modes (Controller-Based Selection, Object Interaction, and Voice Recognition) within immersive Virtual Reality (iVR) environments for foreign language learning. Given the rapid advancements and potential of iVR in education, there is a need for focused research on optimising user interfaces for effective learning experiences. This study aimed to identify optimal interfaces for integrating iVR applications as complementary educational tools while gauging student preferences. Participants engaged in interactive learning tasks across the three conditions, with assessments focused on System Usability, Presence, User Satisfaction, Cybersickness, Learning Outcomes, and Task Duration. Findings indicate high usability across all conditions, with a preference observed for Controller-Based Selection and Object Interaction. Object Interaction showed strong motivational appeal but required more time to complete tasks than Controller-Based. Therefore, for time-constrained educational settings, the Controller-Based Selection interface is practical due to its lower physical effort requirement. Despite recent advances, our study found Voice Recognition interaction to be the least preferred interaction method, indicating a need for further technological improvements to boost its acceptance and effectiveness in educational contexts.eng
dc.description.sponsorshipThis work is financed by National and European Funds through the Portuguese funding agency, FCT - Fundação para a Ciência e a Tecnologia, within project 2022.09470.BD.
dc.identifier.citationPeixoto, Bruno; Gonçalves, Guilherme; Bessa, Maximino; Bessa, Luciana C. Pereira; Melo, Miguel. (2024). Impact of different UI on foreign language learning using iVR. In the 6th International Conference on Graphics and Interaction. p. 1-8
dc.identifier.doi10.1109/icgi64003.2024.10923812
dc.identifier.isbn979-833153599-5
dc.identifier.urihttp://hdl.handle.net/10198/34661
dc.language.isoeng
dc.peerreviewedyes
dc.publisherInstitute of Electrical and Electronics Engineers
dc.relation.ispartof2024 International Conference on Graphics and Interaction (ICGI)
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectImmersive Virtual Reality
dc.subjectEducation
dc.subjectForeign Language Learners
dc.subjectUser Interface
dc.subjectVirtual Environments
dc.titleImpact of different UI on foreign language learning using iVReng
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.conferenceDate2024
oaire.citation.endPage8
oaire.citation.startPage1
oaire.citation.titleICGI 2024 - 6th International Conference on Graphics and Interaction, Proceedings
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85

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