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RoboSTEAM - a challenge based learning approach for integrating STEAM and develop computational thinking

dc.contributor.authorCamino, Miguel
dc.contributor.authorAlves, Jonny Filipe Ribeiro
dc.contributor.authorRamos, Maria João
dc.contributor.authorCelis-Tena, Susana
dc.contributor.authorGonçalves, José
dc.contributor.authorLima, José
dc.contributor.authorReimann, Daniela
dc.contributor.authorJormanainen, Ilkka
dc.contributor.authorPeñalvo, Francisco J. García
dc.date.accessioned2020-02-28T11:34:08Z
dc.date.available2020-02-28T11:34:08Z
dc.date.issued2019
dc.description.abstractWe live in a digital society that needs new better prepared professionals for the new challenges and opportunities provided by the ICT. Students must learn how to deal with all the issues that emerge in this new context. They should acquire computational thinking skills by integrating STEAM, however this needs for changes in current learning curricula and also new learning approaches. RoboSTEAM project deals with this issue by the application of a Challenge Based Learning approach that uses Robotics and Physical Devices. One of the problems found during the project is the complexity of the application of a Challenge Based Learning approach due to the special needs of each educational institution. Given this situation the present work presents provides a flexible definition of challenge and describes also samples regarding how to use them.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationCamino, Miguel; Alves, Jonny; Ramos, María-João; Celis-Tena, Susana; Gonçalves, José; Lima, José; Reimann, Daniela; Jormanainen, Ilkka; Peñalvo, Francisco J. García (2019). RoboSTEAM - a challenge based learning approach for integrating STEAM and develop computational thinking. In 7th International Conference on Technological Ecosystems for Enhancing Multiculturality, TEEM 2019. Léon, Spainpt_PT
dc.identifier.doi10.1145/3362789.3362893pt_PT
dc.identifier.urihttp://hdl.handle.net/10198/20753
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectRoboticspt_PT
dc.subjectPhysical devicespt_PT
dc.subjectComputational thinkingpt_PT
dc.subjectSTEAMpt_PT
dc.subjectChallenge based learningpt_PT
dc.subjectSchools educationpt_PT
dc.titleRoboSTEAM - a challenge based learning approach for integrating STEAM and develop computational thinkingpt_PT
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.conferencePlaceLéon, Spainpt_PT
oaire.citation.endPage30pt_PT
oaire.citation.startPage24pt_PT
oaire.citation.title7th International Conference on Technological Ecosystems for Enhancing Multiculturality, TEEM 2019pt_PT
person.familyNameGonçalves
person.familyNameLima
person.givenNameJosé
person.givenNameJosé
person.identifierR-000-7ZW
person.identifierR-000-8GD
person.identifier.ciencia-id8112-DCE2-D025
person.identifier.ciencia-id6016-C902-86A9
person.identifier.orcid0000-0002-5499-1730
person.identifier.orcid0000-0001-7902-1207
person.identifier.ridB-8547-2018
person.identifier.ridL-3370-2014
person.identifier.scopus-author-id48361230200
person.identifier.scopus-author-id55851941311
rcaap.rightsrestrictedAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication6a3b0b39-7fe9-4450-94f4-ced3941947da
relation.isAuthorOfPublicationd88c2b2a-efc2-48ef-b1fd-1145475e0055
relation.isAuthorOfPublication.latestForDiscovery6a3b0b39-7fe9-4450-94f4-ced3941947da

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