Publication
A novel procedural content generation algorithm for tower defense games
dc.contributor.author | Dias, Diogo Miguel P.L. | |
dc.contributor.author | Sousa, João Paulo | |
dc.contributor.author | Barroso, Bárbara | |
dc.contributor.author | Barbedo, Inês | |
dc.date.accessioned | 2023-02-06T17:08:58Z | |
dc.date.available | 2023-02-06T17:08:58Z | |
dc.date.issued | 2022 | |
dc.description.abstract | The purpose of this article is to present a procedural content gen- eration algorithm for tower defense games. The algorithm was developed for an isometric tower-defense game with roguelite ele- ments. This algorithm can generate content that improves replaya- bility by generating surprising new levels according to the expected gameplay in this game genre. Each time that the player starts a new game he is faced with new generated road maps, enemies, and spawn points. Finally, we made a playtest session to evaluate several aspects of the algorithm and of the game, such as the levels and enemies’ generation, gameplay, performance, and others. | pt_PT |
dc.description.version | info:eu-repo/semantics/publishedVersion | pt_PT |
dc.identifier.citation | Dias, Diogo Miguel P.L.; Sousa, João Paulo; Barroso, Bárbara; Barbedo, Inês (2022). A novel procedural content generation algorithm for tower defense games. In ICACS '22: Proceedings of the 6th International Conference on Algorithms, Computing and Systems. p.1-7. ISBN 978-1-4503-9740-7 | pt_PT |
dc.identifier.doi | 10.1145/3564982.3564993 | pt_PT |
dc.identifier.isbn | 978-1-4503-9740-7 | |
dc.identifier.uri | http://hdl.handle.net/10198/26759 | |
dc.language.iso | eng | pt_PT |
dc.peerreviewed | yes | pt_PT |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | pt_PT |
dc.subject | Procedural content generation | pt_PT |
dc.subject | Games | pt_PT |
dc.subject | Tower defense | pt_PT |
dc.subject | Roguelite | pt_PT |
dc.title | A novel procedural content generation algorithm for tower defense games | pt_PT |
dc.type | conference object | |
dspace.entity.type | Publication | |
oaire.citation.endPage | 7 | pt_PT |
oaire.citation.startPage | 1 | pt_PT |
oaire.citation.title | ICACS '22: Proceedings of the 6th International Conference on Algorithms, Computing and Systems | pt_PT |
person.familyName | Sousa | |
person.familyName | Barroso | |
person.familyName | Barbedo | |
person.givenName | João Paulo | |
person.givenName | Bárbara | |
person.givenName | Inês | |
person.identifier.ciencia-id | 6A16-061F-809B | |
person.identifier.ciencia-id | 8B11-A2DC-CE51 | |
person.identifier.ciencia-id | 681B-7253-50B1 | |
person.identifier.orcid | 0000-0002-9005-084X | |
person.identifier.orcid | 0000-0001-6323-2309 | |
person.identifier.orcid | 0000-0001-6350-9697 | |
rcaap.rights | restrictedAccess | pt_PT |
rcaap.type | conferenceObject | pt_PT |
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relation.isAuthorOfPublication.latestForDiscovery | 421103bc-0ac1-495a-aaaf-faf08ecaafe5 |