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Timecrax: time-travelling to learning history

dc.contributor.authorLopes, Rui Pedro
dc.contributor.authorMesquita, Cristina
dc.contributor.authorTavares, Rogério Júnior Correia
dc.date.accessioned2020-03-30T10:30:01Z
dc.date.available2020-03-30T10:30:01Z
dc.date.issued2019
dc.description.abstractThe work described in this paper, focus on the conceptual development of an educational game for History learning. One of the challenges for this task is to avoid a logical sequentialization of historical events, giving the player an opportunity to contact with a reality in construction. Another challenge is that the game should have a cooperative mechanics. According to this model, players are on the same side and win, or lose, together (VASEL; PHILLIES, 2012). To cope with these challenges, we choose to ignore one of the basic rules of game design (ADAMS, 2014), taking the role of a hero to the player and giving him the role to assist the other players. An analogy can be made with an astronaut, supported by a team on earth with different functions and personalities. According to the cooperation proposal, players should work together to repair a time machine allowing a safe return to the present, collecting materials and information necessary to keep it working and preventing breaking the spacial-temporal continuum. We seek player engagement, allowing them to make decisions, feel tension and assume risks, and, at the same time, exchange information between them, associated to the game narrative. We hope that this approach builds a collaborative learning context, responsibility for the decisions and collaborative teamwork to achieve a common goal: to win.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationLopes, Rui Pedro; Mesquita, Cristina; Tavares, Rogério Júnior Correia (2019). Timecrax: time-travelling to learning history. In Ernane Rosa Martins (Org.) Digital Games and Learning. p. 23-40. ISBN 978-85-7247-074-2pt_PT
dc.identifier.doi10.22533/at.ed.7421925013pt_PT
dc.identifier.isbn978-85-7247-074-2
dc.identifier.urihttp://hdl.handle.net/10198/21196
dc.language.isoengpt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectHistory learningpt_PT
dc.subjectTimelinept_PT
dc.subjectEducational gamept_PT
dc.titleTimecrax: time-travelling to learning historypt_PT
dc.typebook part
dspace.entity.typePublication
oaire.citation.endPage40pt_PT
oaire.citation.startPage23pt_PT
oaire.citation.titleDigital Games and Learningpt_PT
person.familyNameLopes
person.familyNameMesquita
person.familyNameTavares
person.givenNameRui Pedro
person.givenNameCristina
person.givenNameRogério Júnior Correia
person.identifierK-3931-2017
person.identifier412755
person.identifier.ciencia-id8E14-54E4-4DB5
person.identifier.ciencia-id281C-3FE6-83CA
person.identifier.ciencia-idD313-03F2-8462
person.identifier.orcid0000-0002-9170-5078
person.identifier.orcid0000-0002-4992-8614
person.identifier.orcid0000-0001-9366-2617
person.identifier.ridH-2007-2012
person.identifier.scopus-author-id56203897400
person.identifier.scopus-author-id55549871100
rcaap.rightsopenAccesspt_PT
rcaap.typebookPartpt_PT
relation.isAuthorOfPublicatione1e64423-0ec8-46ee-be96-33205c7c98a9
relation.isAuthorOfPublicationf3281c2f-9bf6-49af-84a8-995ca1a8bdd8
relation.isAuthorOfPublicationc288ab74-85db-4ace-a5d5-212306c02b08
relation.isAuthorOfPublication.latestForDiscoveryc288ab74-85db-4ace-a5d5-212306c02b08

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