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Advisor(s)
Abstract(s)
Currently, online games are based on Cloud Computing, where data is transferred from Gaming Devices to be saved or processed in the Cloud. This type of scenario has associated several problems, volume of external data among them, latency, geographic restriction of contents, matchmaking of players in multiplayer games. This article aims to present a review of the main features of Fog Computing, where they are exposed, their main components and ways of use, as well as real-life case studies. It is then discussed how Fog and Edge computing can be a powerful ally for video game studios in different contexts.
Description
Keywords
Video games Fog computing Edge computing Cloud gaming
Pedagogical Context
Citation
Sousa, João Paulo; Tavares, Rogério; Torres, Jesús M. (2024). The foggy frontier: exploring the fog and edge computing for online games. In 3rd International Conference on Advanced Research in Technologies, Information, Innovation and Sustainability (ARTIIS). Cham: Springer Nature, p. 131-139. ISBN 978-303148929-7
Publisher
Springer Nature
