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Evaluation of animation and lip-sync of avatars, and user interaction in immersive virtual reality learning environments

dc.contributor.authorPeixoto, Bruno
dc.contributor.authorMelo, Miguel
dc.contributor.authorCabral, Luciana
dc.contributor.authorBessa, Maximino
dc.date.accessioned2022-03-10T09:31:54Z
dc.date.available2022-03-10T09:31:54Z
dc.date.issued2021
dc.description.abstractVirtual Reality (VR) has been showing potential in new and diverse areas, notably in education. However, there is a lack of studies in the Foreign Language Teaching and Learning field, particularly in listening comprehension. Therefore, this study investigated the effects of avatar animations and lip synchronization, and user interaction; features deemed relevant in this broader area. A sociodemographic, a quick CEFR - Common European Framework of Reference for Languages - 15-minute English test, and questionnaire were used to evaluate the participants’ Presence, Quality of Experience, Cybersickness and Knowledge Retention. Results show that, overall, the use of avatars with realistic animations and movements, and featuring lip synchronization have a positive influence on the users’ sense of presence, knowledge retention and a more enjoyable overall quality of experience. The same can be said for the use of object interaction and navigation in the cultural representative environment, which had an overall positive impact.pt_PT
dc.description.sponsorshipThis work is co-financed by the ERDF – European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation - COMPETE 2020 under the PORTUGAL 2020 Partnership Agreement, and through the Portuguese National Innovation Agency (ANI) as a part of project “SMARTCUT - Diagnóstico e Manutenção Remota e Simuladores para Formação de operação e manutenção de Máquinas Florestais: POCI-01-0247-FEDER-048183”.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationPeixoto, Bruno; Melo, Miguel; Cabral, Luciana; Bessa, Maximino (2021). Evaluation of animation and lip-sync of avatars, and user interaction in immersive virtual reality learning environments. In ICGI 2021 - 2021 International Conference on Graphics and Interaction. p. 1-7. ISBN 978-1-6654-8343-8pt_PT
dc.identifier.doi10.1109/ICGI54032.2021.9655283pt_PT
dc.identifier.isbn978-1-6654-8343-8
dc.identifier.urihttp://hdl.handle.net/10198/25196
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectVirtual realitypt_PT
dc.subjectEducationpt_PT
dc.subjectForeign language learningpt_PT
dc.subjectEFLpt_PT
dc.titleEvaluation of animation and lip-sync of avatars, and user interaction in immersive virtual reality learning environmentspt_PT
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.endPage7pt_PT
oaire.citation.startPage1pt_PT
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT

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