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Serious games & emotional competence in higher education

dc.contributor.authorGomes, Lisa
dc.contributor.authorGomes, Pereira,
dc.contributor.authorVeiga-Branco, Augusta (Ed.)
dc.contributor.authorCainé, João
dc.date.accessioned2024-11-25T14:45:11Z
dc.date.available2024-11-25T14:45:11Z
dc.date.issued2024
dc.description.abstractEmotional competence is crucial in healthcare, especially for nurses who navigate complex interpersonal dynamics. Studies have emphasized the correlation between emotional competence and success in nursing care. The project "Serious Games for Nursing Students" aims to address the curriculum gap in emotional competence, essential for the well-being of healthcare professionals and the quality of patient care while unveiling the vital role of serious games and virtual reality in nursing education.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationGomes, Lisa; Gomes, Pereira; Veiga – Branco, Augusta; Cainé, João (Eds) (2024). Serious Games & Emotional Competence in Higher Education. Atas de Conferência. Universidade do Minho. ISBN 978-989-35409-3-0pt_PT
dc.identifier.doi10.21814/1822.88785pt_PT
dc.identifier.isbn978-989-35409-3-0
dc.identifier.urihttp://hdl.handle.net/10198/30655
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherUniversidade do Minhopt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectSerious gamespt_PT
dc.subjectEmotional competence in higher educationpt_PT
dc.titleSerious games & emotional competence in higher educationpt_PT
dc.typebook
dspace.entity.typePublication
oaire.citation.titleSerious Games & Emotional Competence in Higher Educationpt_PT
person.familyNameVeiga-Branco
person.givenNameAugusta
person.identifier.orcid0000-0002-7963-2291
rcaap.rightsopenAccesspt_PT
rcaap.typebookpt_PT
relation.isAuthorOfPublicationf46b8e1b-dd54-4ae1-9056-3bae4625a6cc
relation.isAuthorOfPublication.latestForDiscoveryf46b8e1b-dd54-4ae1-9056-3bae4625a6cc

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