ESTiG - Dissertações de Mestrado Alunos
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- Virtual reality and educational tourism - study casePublication . Antunes, Alexandre Fernandes; Pereira, Ana I.; Lopes, Rui Pedro; Andrade, Mauren Louise Sguario Coelho deVirtual reality is a growing technology that offers a variety of immersive experiences, due to increased investment and scientific research over the years. By wearing virtual reality glasses, the viewer disconnects from the real world and begins to have immersive experiences, allowing for intense and enjoyable entertainment. The tourism industry is one of the most profitable, providing the country with economic power, great visibility, and diverse new investments. Despite going through difficult times, tourism has not been shaken and has grown significantly in recent years, demonstrating the human desire to visit new places or revisit those they already know. By combining both areas, a new range of possibilities emerges, allowing for the development of content that enables educational tourism, as well as the creation of 360-degree videos, which allow people to share their culture to the world in a new format for most people, making it interesting to be studied and applied. In addition, the incorporation of 3D objects is one of the most widely considered applications for virtual reality, because the possibilities for interaction are limitless. This means highlighting a people’s history by displaying and allowing interaction with cultural objects and scenarios for educational tourism and cultural heritage. The current project aims to use virtual reality in tourism to teach about the culture of Bragança, Portugal. Share traditions, events, locations, and the history of the lifestyles of people who live in this region. A 360-degree video was created to promote important representations of the region’s fascinating culture, with the goal of reaching as many people as possible through digital media. Major video edits were required for such production, ranging from illumination and color corrections to object removal, scene reconstruction, and stabilization, with the goal of characterizing the old moments without technological objects in the scene and preparing quality content for exposure. Tests for the project with the video revealed that most people are very interested in all of the topics mentioned, owing to the fact that most of them are unfamiliar to this type of technology. Despite the fact that some of them were a little scared or nauseated by the new experience, the tests were mostly positive and demonstrated the developed product’s high market appeal.
