Browsing by Author "Paredes, Hugo"
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- An approach about health games to social network environmentPublication . Pinho, Anabela; Paredes, Hugo; Zagalo, NelsonThe need for contact, sharing and socializing is part of human nature, so that the community's role is vital to the survival of the species. With the development of Information and Communication Technologies and their influence on society and everyday life, led the search for new ways to build relationships and create communities among people, creating virtual communities; turn social networks emerge as new forms of association that respond to more complex understanding of human interaction in a way that the wider community; these to promote your main goal, more integrated into the games as a tool of socialization. The impact of current games at various levels, as the social and economic development, and its applicability in various fields, it becomes important to analyze the contribution of the community. It is intended in this article, a description of the factors that motivate this research to a later stage to develop the proposed objectives: to analyze the new social reality and develop a model that allows adapting the health games to social games in order to foster the creation / sustainability of communities based on social networks, aiming to raise awareness of health issues, increasing knowledge and sharing of experiences of members of communities.
- An evolutionary platform for the collaborative contextual composition of servicesPublication . Sousa, João Paulo; Fonseca, Benjamim; Carrapatoso, Eurico; Paredes, HugoBesides services traditionally available in wireless networks, new ones may be offered that transparently adjust and adapt to the user context. The user would have more choice and flexibility if not only could he use platform and third-party services, but also compose his own services in an ad-hoc way, making it available to other users, involving them collaboratively in the construction of a wide set of services. Moreover, collaboration among users can be fostered by the availability of awareness services in mobile environments that enable them to execute joint tasks and activities. This paper presents iCas, an architecture to create context-aware services on the fly, and discusses its main modules. Also a collaborative application scenario is briefly described.
- Challenges of health games in the social network environmentPublication . Paredes, Hugo; Pinho, Anabela; Zagalo, NelsonVirtual communities and their benefits have been widely exploited to support patients, caregivers, families and healthcare providers. The complexity of the social organization evolved the concept of virtual community to social networks, exploring the establishment of ties and relations between people. These technological platforms provide a way to keep up with your connections network, through a set of communication and interaction tools. Games, as social interactive technologies have great potential, ensuring a supportive community, and thereby reducing the social isolation. Serious social health games bring forward several research challenges. This paper examines the potential benefits of the triad “health-serious games-social networks” and discusses some research challenges and opportunities of the liaison of serious health games and social networks.
- Gamification and MDA framework: conceptual model to promote motivation in the elderlyPublication . Pinho, Anabela; Paredes, HugoLongevity with quality of life is a converging ideal with assumptions in health promotion. From this premise results the importance of a study where possible combinations are found using strategies and technological tools in order to build models that create motivation in people, especially in the elderly to perform healthy practices that allow them to well-being and active ageing. The creation of strategies that motivate the adoption and use of these technologies by the elderly becomes challenging. In turn, technological development has given rise to new tools, and with them,new behaviors in people's lives. Games are a good example, enhancers of engagement, commitment and behavior change. The most recent phenomenon is gamification, which emerges as a catalyst for motivation. The current research aims to propose a model to enhance the motivation in the elderly to perform certain tasks. It is a conceptual model built through the application of gamification based on the Mechanics, Dynamics, Aesthetics (MDA) framework. Its development resulted from a systematic work that focused on a review of what was done in terms of gamification application and how gamification strategies were used having as support the MDA framework. This article presents the steps developed in the construction of the proposed model, from literature review, gamification application and MDA framework utilization.
- SAGA reloaded: towards a generic platform for developing cooperative applicationsPublication . Fonseca, Benjamim; Paredes, Hugo; Sousa, João Paulo; Martins, F. Mario; Carrapatoso, EuricoGroupware specification and development has always been a complex task, requiring special attention to issues such as notification of cooperative actions and ensuring consistency of shared data. Some years ago SAGA was developed as a framework to build groupware applications based on a set of core web services that provide the most common cooperative functionalities. Despite its potential, the last few years brought some technological developments that placed new challenges. This paper presents a new generation of the SAGA platform that adds to the original framework features that emerged recently, namely the regulation of social interaction, incorporation of new communication technologies, connectors to several external services and interaction environments, and the addition of contextual information.