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Adaption of RoboSTEAM project to the pandemic situation

dc.contributor.authorConde, Miguel Ángel
dc.contributor.authorRodríguez-Sedano, Francisco Jesús
dc.contributor.authorFernández, Camino
dc.contributor.authorRamos, Maria João
dc.contributor.authorAlves, Jonny Filipe Ribeiro
dc.contributor.authorCelis-Tena, Susana
dc.contributor.authorGonçalves, José
dc.contributor.authorLima, José
dc.contributor.authorReimann, Daniela
dc.contributor.authorJormanainen, Ilkka
dc.contributor.authorGarcía-Peñalvo, Francisco José
dc.date.accessioned2021-11-24T10:03:14Z
dc.date.available2021-11-24T10:03:14Z
dc.date.issued2020
dc.description.abstractCOVID pandemic has changed the way in which we carry out our daily life and also have affected educational processes. Teaching and learning have changed from a most common face to face context to a blended or online context. This implies changes in the way to carry out the activates and have an impact in research projects such as RoboSTEAM. Such project, that applies Challenge Based Learning methodologies with application of Robotics and Mechatronics, requires to change its approach to show how it is possible to succeed in the new situation. This paper describes how the project has evolved, how it has been affected by COVID and the possible changes to carry out. Regarding this last issue remote labs and online tools are presented as solutions to support changes in the application of challenge-based learning methodology.pt_PT
dc.description.sponsorshipThis paper is supported by ROBOSTEAM Erasmus+ KA201 Project with reference 2018-1-ES01-KA201-050939pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationConde, Miguel Ángel; Rodríguez-Sedano, Francisco; Fernández, Camino; Ramos, Maria-João; Alves, Jonny; Celis-Tena, Susana; Gonçalves, José; Lima, Jose; Reimann, Daniela; Jormanainen, Ilkka; García-Peñalvo, Francisco José (2020). Adaption of RoboSTEAM project to the pandemic situation. In 8th International Conference on Technological Ecosystems for Enhancing Multiculturality. p. 40-47. ISBN 978-145038850-4pt_PT
dc.identifier.doi10.1145/3434780.3436620pt_PT
dc.identifier.isbn978-145038850-4
dc.identifier.urihttp://hdl.handle.net/10198/24386
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectRoboticspt_PT
dc.subjectPhysical devicespt_PT
dc.subjectComputational thinkingpt_PT
dc.subjectSTEAMpt_PT
dc.subjectChallenge based learningpt_PT
dc.subjectSchools educationpt_PT
dc.titleAdaption of RoboSTEAM project to the pandemic situationpt_PT
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.conferencePlaceSalamanca-Spainpt_PT
oaire.citation.endPage47pt_PT
oaire.citation.startPage40pt_PT
oaire.citation.title8Th International Conference on Technological Ecosystems for Enhancing Multiculturality, Teem 2020 in: Acm International Conference Proceeding Series, 21 October 2020 through 23 October 2020pt_PT
person.familyNameGonçalves
person.familyNameLima
person.givenNameJosé
person.givenNameJosé
person.identifierR-000-7ZW
person.identifierR-000-8GD
person.identifier.ciencia-id8112-DCE2-D025
person.identifier.ciencia-id6016-C902-86A9
person.identifier.orcid0000-0002-5499-1730
person.identifier.orcid0000-0001-7902-1207
person.identifier.ridB-8547-2018
person.identifier.ridL-3370-2014
person.identifier.scopus-author-id48361230200
person.identifier.scopus-author-id55851941311
rcaap.rightsrestrictedAccesspt_PT
rcaap.typeconferenceObjectpt_PT
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relation.isAuthorOfPublicationd88c2b2a-efc2-48ef-b1fd-1145475e0055
relation.isAuthorOfPublication.latestForDiscovery6a3b0b39-7fe9-4450-94f4-ced3941947da

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