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Physiotherapy education and game-based learning: developing the SPINE framework

datacite.subject.fosCiências Médicas
datacite.subject.sdg04:Educação de Qualidade
dc.contributor.authorBernardo, Diana
dc.contributor.authorPaquete, Manuel Joaquim da Silva P. G
dc.contributor.authorRosa, Marlene Cristina Neves
dc.date.accessioned2026-04-21T14:26:17Z
dc.date.available2026-04-21T14:26:17Z
dc.date.issued2026
dc.description.abstractInnovative pedagogical approaches are increasingly essential in physiotherapy education to foster engagement and competency development. This multicenter cross-sectional study explored physiotherapy students’ perceptions of game-based learning (GBL) across six Portuguese higher education institutions. A total of 208 students completed a structured questionnaire assessing attitudes toward GBL in teaching–learning contexts and competency development. Results indicated generally positive perceptions of GBL, emphasizing its value for motivation, engagement, and integration of theoretical and practical learning. Transversal competencies— such as teamwork, communication, and empathy—were consistently recognized across academic years, while perceived benefits for technical skills increased with clinical exposure. Female students and those with prior health- related experience reported more favorable attitudes. However, students also highlighted limited curricular implementation and the need for clearer alignment between game activities and learning objectives, suggesting barriers at the institutional and pedagogical levels. These insights point to a gap between students’ enthusiasm and current educational practices, underlining the importance of structured guidance for integrating GBL effectively. Building on these findings, the student-perceived integration for novel education (SPINE) framework is proposed as a decision-making model to guide the pedagogically grounded GBL in physiotherapy curricula, emphasizing evidence-informed, context-sensitive, and sustainable implementation.por
dc.identifier.citationBernardo, Diana; Paquete, , Manuel Joaquim da Silva P. G.; Rosa, Marlene Cristina Neves (2026). Physiotherapy education and game-based learning: developing the SPINE framework. International Journal of Evaluation and Research in Education. ISSN 2252-8822. 15:2, p. 1388-1397
dc.identifier.doi10.11591/ijere.v15i2.37549
dc.identifier.issn2252-8822
dc.identifier.urihttp://hdl.handle.net/10198/36555
dc.language.isoeng
dc.peerreviewedyes
dc.publisherInstitute of Advanced Engineering and Science (IAES)
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectGame-based learning
dc.subjectPhysical therapy education
dc.subjectUndergraduate students
dc.titlePhysiotherapy education and game-based learning: developing the SPINE frameworkeng
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage1397
oaire.citation.issue2
oaire.citation.startPage1388
oaire.citation.titleInternational Journal of Evaluation and Research in Education (IJERE)
oaire.citation.volume15
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameBernardo
person.givenNameDiana
person.identifier2573018
person.identifier.ciencia-idD31A-EBF9-D1E7
person.identifier.orcid0000-0002-3832-7581
relation.isAuthorOfPublicationcaa59e81-ff63-4840-902a-c8ff7c3572f5
relation.isAuthorOfPublication.latestForDiscoverycaa59e81-ff63-4840-902a-c8ff7c3572f5

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