Repository logo
 
Publication

Video games and cultural heritage: a bibliometric analysis of scientific production in the scopus database

dc.contributor.authorSousa, João Paulo
dc.contributor.authorCordeiro, Patrícia Alexandra Nunes
dc.contributor.authorCarvalho, Aida
dc.date.accessioned2023-02-07T12:10:05Z
dc.date.available2023-02-07T12:10:05Z
dc.date.issued2021
dc.description.abstractThe purpose of this article is to present a quantitative study in order to identify the themes developed in the area of videogames and cultural heritage in the period from 2010 to the beginning of 2021. Using the Scopus database, two surveys were carried out on the relationship between videogames and cultural heritage, which resulted in a selection of 993 publications and another of 93 publications. Then all data was classified according to the type of co-occurrence analysis based on the keywords, co-authorship and visual maps were created using the VOSViewer software. Conclusions: videogames and cultural heritage literature has grown continuously in the last ten years. Virtual reality, serious games and human-computer interaction are the most common areas and together with themes such as augmented reality and gamification will be the trends to be explored in the future. This review certainly can provide a reference point for further research relating to video games and cultural heritage.pt_PT
dc.description.versioninfo:eu-repo/semantics/acceptedVersionpt_PT
dc.identifier.citationSousa, João Paulo; Cordeiro, Patrícia Alexandra Nunes; Carvalho, Aida (2021). Video games and cultural heritage: a bibliometric analysis of scientific production in the scopus database. In 37th International Business Information Management Association. Cordoba, p. 1-10. ISBN 978-0-9998551-6-4pt_PT
dc.identifier.isbn978-0-9998551-6-4
dc.identifier.urihttp://hdl.handle.net/10198/26767
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherIBIMApt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectBibliometric analysispt_PT
dc.subjectVideogamespt_PT
dc.subjectCultural heritagept_PT
dc.subjectScientific productionpt_PT
dc.titleVideo games and cultural heritage: a bibliometric analysis of scientific production in the scopus databasept_PT
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.conferencePlaceCórdobapt_PT
oaire.citation.endPage10pt_PT
oaire.citation.startPage1pt_PT
oaire.citation.title37th IBIMA Conferencept_PT
person.familyNameSousa
person.familyNameCarvalho
person.givenNameJoão Paulo
person.givenNameAida
person.identifier.ciencia-id6A16-061F-809B
person.identifier.ciencia-id7A1B-FC39-9BC4
person.identifier.orcid0000-0002-9005-084X
person.identifier.orcid0000-0001-8997-9195
rcaap.rightsrestrictedAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication421103bc-0ac1-495a-aaaf-faf08ecaafe5
relation.isAuthorOfPublicationdab76b99-e1bd-4940-a307-e1b9a69ddd1b
relation.isAuthorOfPublication.latestForDiscoverydab76b99-e1bd-4940-a307-e1b9a69ddd1b

Files

Original bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
Video games and cultural heritage- a bibliometric analysis of scientific production in the scopus database_Submitted.pdf
Size:
1.74 MB
Format:
Adobe Portable Document Format
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
1.75 KB
Format:
Item-specific license agreed upon to submission
Description: