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RoboSTEAM project systematic mapping: challenge based learning and robotics

dc.contributor.authorConde, Miguel Ángel
dc.contributor.authorRodríguez-Sedano, Francisco Jesús
dc.contributor.authorFernandez-Llamas, Camino
dc.contributor.authorGonçalves, José
dc.contributor.authorLima, José
dc.contributor.authorGarcia-Penalvo, Francisco Jose
dc.date.accessioned2021-11-24T10:20:03Z
dc.date.available2021-11-24T10:20:03Z
dc.date.issued2020
dc.description.abstractSTEAM Education is nowadays a key element for our current digital society. Integrating STEAM and developing competences such as Computational Thinking is highly demanded by the industry and higher education institutions. In order to do so new methodological approaches are required. RoboSTEAM project is an Erasmus+ project defined to address these topics by using of physical devices and robotics employing Challenge Based Learning methodology. One of the first steps in the project development is the definition of current landscape in the research field. Which means to carry out a literature mapping that considers previous applications of Challenge Based Learning in STEAM education and use of robots and physical devices to do so. This paper shows the mapping review process and the main results obtained. The mapping analyze 242 candidate works from the most relevant bibliographic sources and selected 54. Form them it was possible to see that there are not many initiatives on STEM Education related to Challenge base learning and the most of them are specially focused on the application of specific tools and in the development of concrete competences.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationConde, Miguel A.; Rodriguez- Sedano, Francisco J.; Fernandez-Llamas, Camino; Goncalves, José, Lima, José; Garcia-Penalvo, Francisco J. (2020). RoboSTEAM project systematic mapping: challenge based learning and robotics. In 11th IEEE Global Engineering Education Conference, EDUCON 2020. Porto, p. 214-221. ISBN 978-1-7281-0930-5pt_PT
dc.identifier.doi10.1109/EDUCON45650.2020.9125103pt_PT
dc.identifier.isbn978-1-7281-0930-5
dc.identifier.urihttp://hdl.handle.net/10198/24389
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectChallenge based learningpt_PT
dc.subjectPhyscal devicespt_PT
dc.subjectRoboticspt_PT
dc.subjectSTEAM educationpt_PT
dc.subjectSystematic mappingpt_PT
dc.titleRoboSTEAM project systematic mapping: challenge based learning and roboticspt_PT
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.conferencePlacePorto-Portugalpt_PT
oaire.citation.endPage221pt_PT
oaire.citation.startPage214pt_PT
oaire.citation.titleIEEE Global Engineering Education Conferencept_PT
person.familyNameGonçalves
person.familyNameLima
person.givenNameJosé
person.givenNameJosé
person.identifierR-000-7ZW
person.identifierR-000-8GD
person.identifier.ciencia-id8112-DCE2-D025
person.identifier.ciencia-id6016-C902-86A9
person.identifier.orcid0000-0002-5499-1730
person.identifier.orcid0000-0001-7902-1207
person.identifier.ridB-8547-2018
person.identifier.ridL-3370-2014
person.identifier.scopus-author-id48361230200
person.identifier.scopus-author-id55851941311
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication6a3b0b39-7fe9-4450-94f4-ced3941947da
relation.isAuthorOfPublicationd88c2b2a-efc2-48ef-b1fd-1145475e0055
relation.isAuthorOfPublication.latestForDiscoveryd88c2b2a-efc2-48ef-b1fd-1145475e0055

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