Publication
Cabinet - strategy board game for network and system management learning
dc.contributor.author | Lopes, Rui Pedro | |
dc.date.accessioned | 2016-04-28T14:13:35Z | |
dc.date.available | 2016-04-28T14:13:35Z | |
dc.date.issued | 2014 | |
dc.description.abstract | Gamification may be a new term, and recently it has been receiv- ing a considerable attention in several areas and fields. This ne- ologism, however, describe an idea that is not exactly new: using game-thinking and game mechanics to solve problems and to en- gage audiences. This paper describes the approach to applying gamification to a higher education subject in the course of computer science. We fo- cus mainly in the design, development and assessment of a strategy board game of the worker placement type. It is used with the pur- pose of providing an environment for reflection and concept learn- ing regarding the overall operation of data centers. The game is called “Cabinet” and contains a game board, two data center boards and four extensions. It also contains 80 pieces, repre- senting the resources and components associated to the operation of computers stored in racks integrated in organizations’ data centers. The gameplay is evaluated through a specific Game Engagement Observation Protocol, assessing the interaction between players, the dynamics of the game and the overall satisfaction of players. | pt_PT |
dc.identifier.citation | Lopes, Rui Pedro (2014). Cabinet - strategy board game for network and system management learning. In XIII Simpósio Brasileiro de Jogos e Entretenimento Digital. | pt_PT |
dc.identifier.uri | http://hdl.handle.net/10198/12906 | |
dc.language.iso | eng | pt_PT |
dc.peerreviewed | yes | pt_PT |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | pt_PT |
dc.subject | Gamification | pt_PT |
dc.subject | Strategy board game | pt_PT |
dc.subject | Computer science | pt_PT |
dc.subject | Higher education | pt_PT |
dc.title | Cabinet - strategy board game for network and system management learning | pt_PT |
dc.type | conference paper | |
dspace.entity.type | Publication | |
oaire.citation.conferencePlace | Porto Alegre, Brasil | pt_PT |
oaire.citation.title | XIII Simpósio Brasileiro de Jogos e Entretenimento Digital | pt_PT |
person.familyName | Lopes | |
person.givenName | Rui Pedro | |
person.identifier.ciencia-id | 8E14-54E4-4DB5 | |
person.identifier.orcid | 0000-0002-9170-5078 | |
rcaap.rights | openAccess | pt_PT |
rcaap.type | conferenceObject | pt_PT |
relation.isAuthorOfPublication | e1e64423-0ec8-46ee-be96-33205c7c98a9 | |
relation.isAuthorOfPublication.latestForDiscovery | e1e64423-0ec8-46ee-be96-33205c7c98a9 |