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Cabinet - strategy board game for network and system management learning

dc.contributor.authorLopes, Rui Pedro
dc.date.accessioned2016-04-28T14:13:35Z
dc.date.available2016-04-28T14:13:35Z
dc.date.issued2014
dc.description.abstractGamification may be a new term, and recently it has been receiv- ing a considerable attention in several areas and fields. This ne- ologism, however, describe an idea that is not exactly new: using game-thinking and game mechanics to solve problems and to en- gage audiences. This paper describes the approach to applying gamification to a higher education subject in the course of computer science. We fo- cus mainly in the design, development and assessment of a strategy board game of the worker placement type. It is used with the pur- pose of providing an environment for reflection and concept learn- ing regarding the overall operation of data centers. The game is called “Cabinet” and contains a game board, two data center boards and four extensions. It also contains 80 pieces, repre- senting the resources and components associated to the operation of computers stored in racks integrated in organizations’ data centers. The gameplay is evaluated through a specific Game Engagement Observation Protocol, assessing the interaction between players, the dynamics of the game and the overall satisfaction of players.pt_PT
dc.identifier.citationLopes, Rui Pedro (2014). Cabinet - strategy board game for network and system management learning. In XIII Simpósio Brasileiro de Jogos e Entretenimento Digital.pt_PT
dc.identifier.urihttp://hdl.handle.net/10198/12906
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectGamificationpt_PT
dc.subjectStrategy board gamept_PT
dc.subjectComputer sciencept_PT
dc.subjectHigher educationpt_PT
dc.titleCabinet - strategy board game for network and system management learningpt_PT
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.conferencePlacePorto Alegre, Brasilpt_PT
oaire.citation.titleXIII Simpósio Brasileiro de Jogos e Entretenimento Digitalpt_PT
person.familyNameLopes
person.givenNameRui Pedro
person.identifier.ciencia-id8E14-54E4-4DB5
person.identifier.orcid0000-0002-9170-5078
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublicatione1e64423-0ec8-46ee-be96-33205c7c98a9
relation.isAuthorOfPublication.latestForDiscoverye1e64423-0ec8-46ee-be96-33205c7c98a9

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