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From Paper to Pixels: Teleporting History with TIMECRAX

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Orientador(es)

Resumo(s)

This study explores the application of game design principles in developing an educational game to teach History through interactive and engaging methods. Upon completion, the game underwent testing by 17 participants. We assessed the outcomes using a survey focused on the effectiveness of games as learning aids. Our findings indicate that creating compelling, entertaining, and educational games demands careful planning, a thorough grasp of game design concepts, and proficiency in multiple facets of game development.

Descrição

Palavras-chave

Learning based on digital games DGBL Games Education History

Contexto Educativo

Citação

Faria J. ; Sousa J. ; Lopes R. ; Tavares R. (2025). From Paper to Pixels: Teleporting History with TIMECRAX. Procedia Computer Science. ISSN 1877-0509. 263, p. 426-433.

Unidades organizacionais

Fascículo

Editora

Procedia Computer Science

Licença CC

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