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Authors
Advisor(s)
Abstract(s)
Learning experiences are not typically used to describe formal learning activities, such as in
classroom, transmissive methods. Centred in the student, this term describe that the learner is
experiencing something that, hopefully, contributes to a change in thinking, understanding, or
behaviour afterwards.
For this to happen, learning experiences should be active, meaningful, with social meaning,
integrative, and diversified. We consider active learning experiences when the student has the main
learning role. They should provide knowledge and skills that directly contribute to the learner’s ability
to perform more effectively in the context of workplace learning. Sharing and cooperation is
fundamental, allowing the learner to interact with other active learners. The inherent increase in
complexity demands the integration of different dimensions of knowledge, better achieved through
diversified strategies. In this context, teaching and learning is more than the mere acquisition of
content. It represents a process of learning by thinking-do-thinking.
Description
Keywords
Gamification Higher education Educational games Tabletop role-playing game
Citation
Lopes, Rui Pedro (2015). City of dred – a tabletop RPG learning experience. In 7th International Conference on Education and New Learning Technologies (EDULEARN). Barcelona, Spain. p. 6987-6995. ISBN 978-84-606-8243-1