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City of dred – a tabletop RPG learning experience

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Learning experiences are not typically used to describe formal learning activities, such as in classroom, transmissive methods. Centred in the student, this term describe that the learner is experiencing something that, hopefully, contributes to a change in thinking, understanding, or behaviour afterwards. For this to happen, learning experiences should be active, meaningful, with social meaning, integrative, and diversified. We consider active learning experiences when the student has the main learning role. They should provide knowledge and skills that directly contribute to the learner’s ability to perform more effectively in the context of workplace learning. Sharing and cooperation is fundamental, allowing the learner to interact with other active learners. The inherent increase in complexity demands the integration of different dimensions of knowledge, better achieved through diversified strategies. In this context, teaching and learning is more than the mere acquisition of content. It represents a process of learning by thinking-do-thinking.

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Gamification Higher education Educational games Tabletop role-playing game

Citation

Lopes, Rui Pedro (2015). City of dred – a tabletop RPG learning experience. In 7th International Conference on Education and New Learning Technologies (EDULEARN). Barcelona, Spain. p. 6987-6995. ISBN 978-84-606-8243-1

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