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Gamification as a learning tool

dc.contributor.authorLopes, Rui Pedro
dc.date.accessioned2017-01-06T11:27:00Z
dc.date.available2017-01-06T11:27:00Z
dc.date.issued2014
dc.description.abstractHigher Education Institutions have the missions of education, at a high level, research and coop- eration. Regarding education, HEI must create an appropriate environment for learning, towards high-level academic performance. Students must be motivated to use the learning strategies in and out of the classes, to be able to make the best result of the learning effort. People is motivated according to several factors, such as external in nature (earn more money, gain social status, have a higher grade, ...) or internal (intrinsic), which results from the core self. The latter is associated to the satisfaction people feel when doing something appealing. This paper describes the approach to applying gamification to a higher education subject in the course of computer science. It uses several game design mechanisms, such as adaptive challenges, rewards, curiosity and chance to increase the time students spend working, experiencing and learn- ing in a HEI. The sections in the curriculum are transformed into levels, awarding stars for increasingly com- plex achievements. There is also the concept of soft currency, which is used to increase the student autonomy and incentive the work load. Some games are also used as learning experiences, allow- ing collective knowledge building in the preparation and also playing the games. Keywords: Higher Education; Intrinsic motivation; Educational Games; Gamificationpt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationLopes, Rui Pedro (2014). Gamification as a learning tool. In VII Congreso Internacional de Psicologia y Educacion, XXI Congreso INFAD. Badajoz, Spainpt_PT
dc.identifier.urihttp://hdl.handle.net/10198/13670
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectHigher educationpt_PT
dc.subjectIntrinsic motivationpt_PT
dc.subjectEducational gamespt_PT
dc.subjectGamificationpt_PT
dc.titleGamification as a learning toolpt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlaceBadajoz, Spainpt_PT
oaire.citation.titleVII Congreso Internacional de Psicologia y Educacion, XXI Congreso INFADpt_PT
person.familyNameLopes
person.givenNameRui Pedro
person.identifier.ciencia-id8E14-54E4-4DB5
person.identifier.orcid0000-0002-9170-5078
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublicatione1e64423-0ec8-46ee-be96-33205c7c98a9
relation.isAuthorOfPublication.latestForDiscoverye1e64423-0ec8-46ee-be96-33205c7c98a9

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