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- Implementation and playtesting for a world adventure game’s procedural content generation systemPublication . Sousa, João Paulo; Oliveira, Gonçalo; Barbedo, Inês; Barroso, Bárbara; Tavares, Rogério Júnior Correia; Lopes, Rui PedroThis paper presents an experimental methodology of procedural content generation (PCG) for natural environments focusing on game design and visualization. This approach allows us to define a set of instructions to shape the content generation to meet the requirements of game design and level design teams. For the validation process, we have discussed and analyzed a playtesting session.