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  • A rule based procedural content generation system
    Publication . Oliveira, Gonçalo; Almeida, Lucas; Sousa, João Paulo; Barroso, Bárbara; Barbedo, Inês
    This paper presents a new method of procedural content generation (PCG) for natural environments and objects (such as terrain, biomes, river, and vegetation), with special attention to game design and visual aesthetic. Our solution allows us to define a set of rules to control the content generation to meet the requirements of game design and level design teams.