Percorrer por autor "Jesus, Manuel"
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- Exchanging challenge based learning experiences in the context of RoboSTEAM Erasmus+ ProjectPublication . Conde, Miguel Ángel; Rodríguez-Sedano, Francisco Jesús; Fernández-Llamas, Camino; Jesus, Manuel; Ramos, Maria João; Celis-Tena, Susana; Gonçalves, José; Jormanainen, Ilkka; García-Peñalvo, Francisco JoséIn the context of the digital society, educational systems should prepare the students to succeed in a really volatile environment. In order to do so they require to acquire some specific competences that use to be related to STEAM Education. However, integrating STEAM is hard and requires of new methodologies and tools. RoboSTEAM is an Erasmus+ project that aims to facilitate this by using Challenge Based Learning and applying Physical Devices and Robotics. In order to know if what RoboSTEAM proposes work properly it must be tested in different contexts with different educational systems. The results of these tests should be compared, which requires of a common knowledge background. In order to achieve it RoboSTEAM proposes students and teachers exchanges between similar and different sociocultural environments, so they can learn how other people work in the project challenges and if what they do can be addressed by them in a similar way. The present work describes these exchanges, how they were planned and carried out and the main results obtained. From the exchanges carried out until now it is possible to say that they facilitate sharing knowledge that later can lead to better results in the project challenges and that they are enriching experiences both for students and for teachers.
- RoboSTEAM project the pilot phasesPublication . Conde, Miguel Ángel; Fernández, Camino; Rodríguez-Sedano, Francisco Jesús; González-Barrientos, Covadonga; Ramos, Maria; Jesus, Manuel; Gonçalves, José; Reimann, Daniela; García Peñalvo, Francisco José; Jormanainen, IlkkaDigital society demands very qualified professionals ready to this environment challenges. This makes necessary to foster the development of competences related to such context such as Computational Thinking or STEAM related skills. However, this is not an easy task, especially because integrating subjects that covers the necessary topics and competences. New active pedagogical approaches are required and this what RoboSTEAM project provides. The application of Challenge Based Learning and Physical Devices and Robotics facilitate the so named twenty first century skills. The project has been developed by several universities and schools and one of most critical parts was testing the methodology and tools, this was done into pilot phases that are described in the present work. The results show that there are important differences between partners socioeconomical context, but that the outcomes of the project are flexible enough to be applied successfully in any of them.
