Browsing by Author "Gois, Lourival Aparecido"
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- Céos: a collaborative web-based application for improving teaching-learning strategiesPublication . Tenório, Marcos Mincov; Reinaldo, Francisco; Esperandim, Rauany Jorge; Lopes, Rui Pedro; Gois, Lourival Aparecido; Santos Júnior, GuataçaraThis paper reports the Ceos system to support and promote collaborative learning by gamification strategies and mobile technologies. C´eos was developed for basic smartphones to support classroom exercises and to encourage students out of classrooms in poor communities. The machinery of C´eos has built-in teaching-learning strategies, such as gamification and mobile learning. To evidence a new kind of active learning process, C´eos can track and suggest tips and rewards, guiding students in their decisions during the collective process of knowledge acquisition. The student knowledge acquisition also happens via C´eos during contribution of teachers, other students, and teammates. Considering the Declaration of Helsinki, an experimental research was carried out with students of a high school in the southwest of Paran´a/Brazil. We produced an experimental study to observe students social interaction behavior during a survey test using C´eos. The results indicated positive behavioral patterns, guiding them to a forum to complete the exercises. C´eos provided a friendly educational environment and automatically promoted the collaborative process of knowledge construction by the use of gamification and decision making. This collaboration between C´eos and students offered another point of view of using mobile technologies in teaching classrooms.
- Projeto de um ambiente virtual de aprendizagem para o ensino à distânciaPublication . Lopes, Rui Pedro; Tenório, Marcos Mincov; Gois, Lourival Aparecido; Santos Júnior, GuataçaraAtualmente, a utilização dos computadores, smartphones e da Internet faz com que o acesso à informação se possa efetuar em qualquer local e em qualquer momento. A independência do local e do tempo permite que a aprendizagem se desenvolva em ritmos distintos, atendendo às características de cada um. Neste sentido, têm vindo a surgir iniciativas educacionais que recorrem a ferramentas de e-learning como suporte para a transição dos ambientes de sala de aula que recorrem a modelos de ensino tradicionais, para, a construção de ambientes de Ensino à Distância (EaD) (Hamid, 2001).
- The impact of a gamified E-Learning environment in students attitude: a case studyPublication . Tenório, Marcos; Reinaldo, Francisco; Gonçalves, Vitor; Ishikawa, Eliana C.; Gois, Lourival Aparecido; Santos Júnior, GuataçaraE-learning conditions underpin the teaching and learning procedure and plan to involve students in their insight development process. Notwithstanding, including them during this procedure requires a high level of inspiration. Gamification is one of the methodologies that address this challenge and proposes that on-line situations are going to be a plus from it. On the other hand, Statistics is a field that can be supported by these learning methodologies. These days, with the use of massive data, the information holds a critical worth and to process this information into valuable data empowers the statistics field as a basic subject. This paper expects to feature a replacement point of view over the teaching and learning process offering a gamified e-learning condition to support the statistics field in the class. To research and portray the increases of this system, we refine a contextual investigation strategy to a Probability and Statistics lecture of an undergraduate Engineering course. With a descriptive study, we decide to comprehend the students’ attitudes once they face the proposed gamified e-learning condition. The results indicate that were some changes on students’ attitude when they use the gamified approach and suggest that we can be on the right track regarding the application of innovative learning formats, especially in the use of ICT.
