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Serious game & virtual reality manual

dc.contributor.authorGomes, Lisa
dc.contributor.authorChircop, Daren
dc.contributor.authorYannakakis, Georgios
dc.contributor.authorVeiga-Branco, Augusta (Ed.)
dc.contributor.authorCassar, Maria
dc.contributor.authorZammit, Marvin
dc.contributor.authorBugeja, Roderick
dc.contributor.authorPereira, Rui
dc.contributor.authorRusi, Silvi
dc.contributor.authorCainé, João
dc.date.accessioned2024-11-25T15:45:21Z
dc.date.available2024-11-25T15:45:21Z
dc.date.issued2023
dc.description.abstractWelcome to an intellectual and emotional journey! This preface introduces a manual dedicated to Serious Games and Virtual Reality, focusing on the development of emotional competence. Our journey begins with the recognition of the exceptional efforts and unwavering dedication of those who made this endeavor possible. It is a testament to the power of collaboration and commitment, thanks to esteemed partners like the Polytechnic University of Bragança, the University of León, the University of Genoa, the University of Malta, and the Ştefan cel Mare University of Suceava. The roots of this journey trace back to 2018 at the University of Minho when visionary professors from the School of Nursing identified a gap in nursing education—while technical proficiency was emphasized, emotional intelligence was often overlooked. Thus, they conceived the idea of incorporating emotional competence into the education of future health professionals, aligning it with the demands of our digital age. As this vision gained momentum, it became evident that the challenge extended beyond their institution. Teaching emotions to students was indeed a complex task, prompting them to seek innovative approaches to nurture these essential skills.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationGomes, Lisa; Chircop, Daren; Yannakakis, Georgios; Veiga-Branco, Augusta ; Cassar, Maria Zammit, Marvin; Bugeja, Roderick; Pereira, Rui; Rusi, Silvi; Cainé, João (Eds.) (2023). Serious Game & Virtual Reality Manual. Universidade do Minho. ISBN 978-989-35409-1-6pt_PT
dc.identifier.doi10.21814/1822.87372pt_PT
dc.identifier.isbn978-989-35409-1-6
dc.identifier.urihttp://hdl.handle.net/10198/30658
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherUniversidade do Minhopt_PT
dc.subjectSerious gamept_PT
dc.subjectVirtual reality manualpt_PT
dc.titleSerious game & virtual reality manualpt_PT
dc.typebook
dspace.entity.typePublication
oaire.citation.endPage83pt_PT
oaire.citation.startPage1pt_PT
oaire.citation.titleSerious Game & Virtual Reality Manualpt_PT
person.familyNameBranco
person.givenNameMaria
person.identifier.orcid0000-0002-7963-2291
rcaap.rightsopenAccesspt_PT
rcaap.typebookpt_PT
relation.isAuthorOfPublicationf46b8e1b-dd54-4ae1-9056-3bae4625a6cc
relation.isAuthorOfPublication.latestForDiscoveryf46b8e1b-dd54-4ae1-9056-3bae4625a6cc

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