Publicação
Exploring Video Game Monetization: Analysis of Strategies, Trends, and Ethical Implications
| dc.contributor.author | Tatiana Ferreira | |
| dc.contributor.author | Tatiana Batista | |
| dc.contributor.author | Pedro Malheiro | |
| dc.contributor.author | Tiago Lopes | |
| dc.contributor.author | João Vitorino | |
| dc.contributor.author | Sousa, João Paulo | |
| dc.date.accessioned | 2026-04-01T11:33:09Z | |
| dc.date.available | 2026-04-01T11:33:09Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | This study offers a comprehensive mapping of the scientific literature on video game monetization, addressing a significant gap in the systematic exploration of this multidimensional topic. Drawing on data from the Scopus database and analytical tools, the research highlights key themes, influential authors, and emerging trends shaping the field. The analysis reveals distinct waves of scholarly interest, correlating with industry innovations like freemium models and battle passes, and highlights the interdisciplinary nature of the field. Co-citation and bibliographic coupling analyses uncover robust intellectual and social networks, with prominent contributors advancing knowledge on monetization's ethical, psychological, and economic dimensions. Furthermore, the study explores the implications of monetization practices on player retention, engagement, and satisfaction, underscoring the balance between profitability and ethical considerations. | eng |
| dc.identifier.citation | Ferreira, T.; Batista, T.; Malheiro, P.; Lopes, T.; Vitorino, J.; Sousa, J.P. (2025). Exploring Video Game Monetization: Analysis of Strategies, Trends, and Ethical Implications.In Z. Akmeşe & S. Erdem (Eds.), Societal Approaches to AI, Psychology, and Digital Culture. IGI Global Scientific Publishing. ISBN 9798337369723. p.345-374 | |
| dc.identifier.doi | 10.4018/979-8-3373-6970-9.ch011 | |
| dc.identifier.isbn | 9798337369709 | |
| dc.identifier.isbn | 9798337369723 | |
| dc.identifier.issn | 2327-0411 | |
| dc.identifier.issn | 2327-042X | |
| dc.identifier.uri | http://hdl.handle.net/10198/36444 | |
| dc.language.iso | eng | |
| dc.peerreviewed | yes | |
| dc.publisher | IGI Global Scientific Publishing | |
| dc.relation.ispartof | Advances in Computational Intelligence and Robotics | |
| dc.relation.ispartof | Societal Approaches to AI, Psychology, and Digital Culture | |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | |
| dc.title | Exploring Video Game Monetization: Analysis of Strategies, Trends, and Ethical Implications | por |
| dc.type | book part | |
| dspace.entity.type | Publication | |
| oaire.citation.endPage | 369 | |
| oaire.citation.startPage | 345 | |
| oaire.citation.title | Societal Approaches to AI, Psychology, and Digital Culture | |
| oaire.version | http://purl.org/coar/version/c_970fb48d4fbd8a85 | |
| person.familyName | Sousa | |
| person.givenName | João Paulo | |
| person.identifier.ciencia-id | 6A16-061F-809B | |
| person.identifier.orcid | 0000-0002-9005-084X | |
| relation.isAuthorOfPublication | 421103bc-0ac1-495a-aaaf-faf08ecaafe5 | |
| relation.isAuthorOfPublication.latestForDiscovery | 421103bc-0ac1-495a-aaaf-faf08ecaafe5 |
