Logo do repositório
 
Publicação

The tourist experience and the use of virtual reality in destination marketing

datacite.subject.fosCiências Sociais::Economia e Gestão
datacite.subject.sdg11:Cidades e Comunidades Sustentáveis
dc.contributor.authorMarco Martins
dc.contributor.authorRicardo Jorge da Costa Guerra
dc.contributor.authorLara Santos
dc.contributor.authorLopes, Luisa
dc.contributor.authorAna Rita Conde
dc.date.accessioned2026-05-19T21:38:04Z
dc.date.available2026-05-19T21:38:04Z
dc.date.issued2026
dc.description.abstractToday, physical and virtual spaces are increasingly intertwined, transforming how tourists perceive, interact with and ultimately choose their travel destinations. This evolution significantly influences tourist behaviour across all stages of the customer journey. Virtual reality emerges as a powerful tool in an experiential destination’s marketing, offering immersive pre-visit experiences that allow potential tourists to explore a destination’s atmosphere and anticipate emotional responses before arrival. By integrating VR into marketing strategies, destinations can influence both the information search and decision-making phases of the tourist journey, effectively bridging the gap between real and virtual perceptions. This chapter explores how virtual reality can enhance the tourist experience by serving as a strategic instrument in destination marketing. To achieve this, a non-systematic literature review was conducted. This method allowed a flexible yet objective and rigorous analysis of existing research on key topics including tourist experience, the tourist customer journey, virtual reality and virtual experiential marketing. The chapter proposes a holistic model integrating virtual reality into the tourist experience and customer journey. Based on the findings, the chapter offers informed recommendations for tourism marketers and stakeholders seeking to leverage immersive technologies to better engage with prospective travellers and enrich their overall experience.eng
dc.identifier.citationMartins, M.; Guerra, R.; Santos, L.,; Lopes, L.; Conde, R. (2026). The tourist experience and the use of virtual reality in destination marketing. In Archi, El Y.; Gajdošík, T.(Eds). Smart Tourism and Destination Marketing. Routledge. 10, p. 197-214. ISBN 9781003638247
dc.identifier.doi10.4324/9781003638247-15
dc.identifier.isbn9781003638247
dc.identifier.urihttp://hdl.handle.net/10198/36734
dc.language.isoeng
dc.peerreviewedyes
dc.publisherRoutledge
dc.relationThis work was supported by national funds through FCT - Fundação para a Ciência e Tecnologia, I.P. under the project UNIAG UID/04752/2025 (DOI 10.54499/UID/04752/2025).
dc.relation.ispartofSmart Tourism and Destination Marketing
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.titleThe tourist experience and the use of virtual reality in destination marketingeng
dc.typebook part
dspace.entity.typePublication
oaire.citation.endPage214
oaire.citation.startPage197
oaire.citation.titleSmart Tourism and Destination Marketing
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameLopes
person.givenNameLuisa
person.identifier.ciencia-idE41C-366E-BE9E
person.identifier.orcid0000-0003-2039-0125
relation.isAuthorOfPublication4410123f-7cc3-4a8d-a596-4a08d1d13b5b
relation.isAuthorOfPublication.latestForDiscovery4410123f-7cc3-4a8d-a596-4a08d1d13b5b

Ficheiros

Principais
A mostrar 1 - 1 de 1
Miniatura indisponível
Nome:
The Tourist Experience.pdf
Tamanho:
9.28 MB
Formato:
Adobe Portable Document Format
Licença
A mostrar 1 - 1 de 1
Miniatura indisponível
Nome:
license.txt
Tamanho:
1.75 KB
Formato:
Item-specific license agreed upon to submission
Descrição: