Publicação
Rethinking History Teaching: A New Multiplayer Digital Games Platform to Overcome the Challenges of Engagement
| dc.contributor.author | João Paulo Sousa | |
| dc.contributor.author | Julio César Leal de Faria | |
| dc.contributor.author | Rogério Tavares | |
| dc.contributor.author | Rui Pedro Lopes | |
| dc.date.accessioned | 2026-03-31T16:32:20Z | |
| dc.date.available | 2026-03-31T16:32:20Z | |
| dc.date.issued | 2024-12-06 | |
| dc.description.abstract | This work introduces a new multiplayer digital game called TimeCraX, which aims to improve history education by making it more interactive, engaging, and fun. It highlights the challenges of traditional learning and how digital games can overcome them by utilizing gamification and game-based learning. The TimeCraX game platform is designed to be cooperative, allowing students to work together to complete a challenge based on a historical timeline. The goal is to promote learning through practical experience, encouraging critical thinking, and developing collaboration and teamwork skills. The article discusses the multiplayer platform architecture of TimeCraX, which includes authentication modules, team and student rankings, matchmaking, and reporting tools, all aimed at providing teachers with the tools to monitor student progress and create balanced student groups based on specific criteria. The article concludes with a discussion of the next steps for the game's development, including a play session with students to evaluate the platform's effectiveness.</jats:p> | eng |
| dc.identifier.citation | Sousa, J. P.; de Faria, J. C.; Tavares, R.; Lopes, R. P. (2025). Rethinking History Teaching: A New Multiplayer Digital Games Platform to Overcome the Challenges of Engagement. In Enhancing Engagement With Gamification: Education, Business, and Healthcare Perspectives. IGI Global Scientific Publishing. p. 207-228. ISBN 9798369383223 | |
| dc.identifier.doi | 10.4018/979-8-3693-8322-3.ch009 | |
| dc.identifier.isbn | 9798369383223 | |
| dc.identifier.isbn | 9798369383247 | |
| dc.identifier.issn | 2475-6814 | |
| dc.identifier.issn | 2475-6830 | |
| dc.identifier.uri | http://hdl.handle.net/10198/36438 | |
| dc.language.iso | eng | |
| dc.peerreviewed | yes | |
| dc.publisher | IGI Global | |
| dc.relation.ispartof | Advances in Media, Entertainment, and the Arts | |
| dc.relation.ispartof | Enhancing Engagement With Gamification | |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | |
| dc.subject | Gaming | |
| dc.subject | Information Science Reference | |
| dc.subject | Media & Communications | |
| dc.subject | Multimedia Technology | |
| dc.title | Rethinking History Teaching: A New Multiplayer Digital Games Platform to Overcome the Challenges of Engagement | eng |
| dc.type | book part | |
| dspace.entity.type | Publication | |
| oaire.version | http://purl.org/coar/version/c_970fb48d4fbd8a85 |
