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Rethinking History Teaching: A New Multiplayer Digital Games Platform to Overcome the Challenges of Engagement

dc.contributor.authorJoão Paulo Sousa
dc.contributor.authorJulio César Leal de Faria
dc.contributor.authorRogério Tavares
dc.contributor.authorRui Pedro Lopes
dc.date.accessioned2026-03-31T16:32:20Z
dc.date.available2026-03-31T16:32:20Z
dc.date.issued2024-12-06
dc.description.abstractThis work introduces a new multiplayer digital game called TimeCraX, which aims to improve history education by making it more interactive, engaging, and fun. It highlights the challenges of traditional learning and how digital games can overcome them by utilizing gamification and game-based learning. The TimeCraX game platform is designed to be cooperative, allowing students to work together to complete a challenge based on a historical timeline. The goal is to promote learning through practical experience, encouraging critical thinking, and developing collaboration and teamwork skills. The article discusses the multiplayer platform architecture of TimeCraX, which includes authentication modules, team and student rankings, matchmaking, and reporting tools, all aimed at providing teachers with the tools to monitor student progress and create balanced student groups based on specific criteria. The article concludes with a discussion of the next steps for the game's development, including a play session with students to evaluate the platform's effectiveness.</jats:p>eng
dc.identifier.citationSousa, J. P.; de Faria, J. C.; Tavares, R.; Lopes, R. P. (2025). Rethinking History Teaching: A New Multiplayer Digital Games Platform to Overcome the Challenges of Engagement. In Enhancing Engagement With Gamification: Education, Business, and Healthcare Perspectives. IGI Global Scientific Publishing. p. 207-228. ISBN 9798369383223
dc.identifier.doi10.4018/979-8-3693-8322-3.ch009
dc.identifier.isbn9798369383223
dc.identifier.isbn9798369383247
dc.identifier.issn2475-6814
dc.identifier.issn2475-6830
dc.identifier.urihttp://hdl.handle.net/10198/36438
dc.language.isoeng
dc.peerreviewedyes
dc.publisherIGI Global
dc.relation.ispartofAdvances in Media, Entertainment, and the Arts
dc.relation.ispartofEnhancing Engagement With Gamification
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectGaming
dc.subjectInformation Science Reference
dc.subjectMedia & Communications
dc.subjectMultimedia Technology
dc.titleRethinking History Teaching: A New Multiplayer Digital Games Platform to Overcome the Challenges of Engagementeng
dc.typebook part
dspace.entity.typePublication
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85

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