Biblioteca Digital do IPB
Repositório de Publicações do Instituto Politécnico de Bragança
Entradas recentes
Exploring Video Game Monetization: Analysis of Strategies, Trends, and Ethical Implications
Publication . Tatiana Ferreira; Tatiana Batista; Pedro Malheiro; Tiago Lopes; João Vitorino; Sousa, João Paulo
This study offers a comprehensive mapping of the scientific literature on video game monetization, addressing a significant gap in the systematic exploration of this multidimensional topic. Drawing on data from the Scopus database and analytical tools, the research highlights key themes, influential authors, and emerging trends shaping the field. The analysis reveals distinct waves of scholarly interest, correlating with industry innovations like freemium models and battle passes, and highlights the interdisciplinary nature of the field. Co-citation and bibliographic coupling analyses uncover robust intellectual and social networks, with prominent contributors advancing knowledge on monetization's ethical, psychological, and economic dimensions. Furthermore, the study explores the implications of monetization practices on player retention, engagement, and satisfaction, underscoring the balance between profitability and ethical considerations.
Hackathon and innovative methodologies in higher education
Publication . Sousa, João Paulo; Mertanen, Jussi; Tavares, Roger; Lopes, Rui Pedro
This volume explores the strategic development of digital learning environments to support innovative pedagogical approaches in higher education. It presents an in-depth examination of digital tools and methodologies—including Learning Management Systems (LMS), virtual assistants, augmented and virtual reality (AR/VR), and mobile learning—that enable the creation of immersive, flexible, and learner-centered educational experiences. Grounded in contemporary learning theories such as constructivism, sociocultural theory, and connectivism, the volume offers educators practical insights into how to design, implement, and evaluate technology-enhanced learning environments that are both effective and inclusive. The work also addresses the integration of emerging technologies with active methodologies like gamification, problem-based learning, and design thinking to foster motivation, engagement, and deep learning. The book emphasizes a holistic and sustainable approach to digital transformation in education, considering pedagogical, technological, institutional, and ethical dimensions. It outlines best practices for creating accessible, secure, and learner-driven digital scenarios while highlighting the importance of teacher training, inclusive design, and continuous evaluation. By providing comprehensive guidelines and case-based discussions, this volume equips educators, instructional designers, and policymakers with the knowledge and tools to lead educational innovation in a digitally connected and rapidly evolving academic landscape.
Gamers' Reaction to the Use of NFT in AAA Video Games
Publication . Tavares, Rogério Júnior Correia; Sousa, João Paulo; Bruno Maganinho; Gomes, João Pedro
The use of non-fungible tokens (NFTs) in AAA games is a very controversial topic, which leads to negative reactions from the gamer community. The objective of this article is to relate some of these cases that presented visibility in the press and to analyze the reactions this theme generates. To achieve this, we present some cases that had more relevance in the specialized press and, in the sequence, we present a discussion about the main problems pointed out, such as the state of the art of blockchains, energy efficiency, frauds, and currency evasions. Finally, we present some hypotheses to glimpse how NFTs, and their use in games, may happen in the near future.
Reshaping the Video Game Landscape With AI and GenAI - Preface
Publication . Sousa, João Paulo; Tavares, Rogério Júnior Correia
The intersection of Artificial Intelligence (AI) and the video game industry represents one of the most transformative developments in interactive media history. From early rule-based decision systems to today’s generative AI architectures, gaming has evolved into a sophisticated ecosystem where creativity, technology, and player experience converge. Reshaping the Video Game Landscape with AI and GenAI brings together leading scholars and practitioners to examine this evolution— exploring how AI not only augments game mechanics and design but also reshapes our understanding of authorship, immersion, and interactivity.
Os direitos de retenção, de suspensão e de stoppage in transitu no contrato de venda internacional de mercadorias com transporte por via marítima
Publication . Pires, César; Almedina, Editora
Ao longo dos últimos anos assistimos a um amplo debate sobre a possibilidade de invocação de uma situação de hardship ou de impossibilidade de cumprimento de obrigações no âmbito de contratos comerciais internacionais. No entanto, um dos princípios fundamentais em que se baseia a CISG é o princípio da manutenção do contrato de venda internacional de mercadorias. Uma das formas de promover a efetiva manutenção deste vínculo contratual é permitir a suspensão do cumprimento das obrigações e retomar esse cumprimento logo que se verifiquem certos pressupostos. Abordam-se neste trabalho alguns meios de reação perante um provável incumprimento de obrigações do vendedor ou do comprador.
