Conde, Miguel ÁngelRodríguez-Sedano, Francisco JesúsGarcía-Peñalvo, Francisco JoséGonçalves, JoséJormanainen, IlkkaAnzanello, AndreaAlves, Jonny Filipe RibeiroHernáandez, Raquel FernándezAilincai, Alina-Andreia2024-10-102024-10-102024Conde, Miguel Á.; Rodríguez-Sedano, Francisco J.; García-Peñalvo, Francisco J.; Gonçalves, Jose; Jormanainen, Ilkka; Anzanello, Andrea; Alves, Jonny Filipe Ribeiro; Hernáandez, Raquel Fernández; Ailincai, Alina-Andreia (2024). ROBOSTEAMSEN Project - Training SEN Teachers to Use Robotics for Fostering STEAM and Develop Computational Thinking. In 2024 International Symposium on Computers in Education (SIIE). IEEE, p. 1-6. ISBN 979-8-3503-7661-6979-8-3503-7661-6http://hdl.handle.net/10198/30402Our contemporary society necessitates professionals equipped with 21st-century skills. Disciplines within Science, Technology, Engineering, Arts, and Mathematics (known as STEAM) have been particularly effective in fostering these skills. However, when considering students with disabilities, especially those with intellectual or developmental disabilities (IDD), this assertion often falls short. In this context, the RoboSTEAMSEN project emerges as an initiative designed to enhance educational processes by providing teachers of IDD students with the necessary resources to promote STEAM engagement. The project proposes the use of active learning methodologies and robotics to achieve this goal. The primary objective of the project is realized through several strategies: understanding the needs of students with disabilities and adapting the use of robotics and active learning methodologies accordingly; training teachers in the use of these resources; and creating a platform to exchange experiences, resources, lessons learned, tools, case scenarios, etc., while reaching other potential stakeholders such as caregivers and policymakers. The main outcomes of the project are teacher training programs and the development of associated competencies, tools to identify and classify resources for the students, and technological platforms to ensure the sustainability of the project once it concludes.engInclussionRobotsActive learning MethodologiesNeurodiversityIntellectual and Developmental DisabilitiesSpecial Needs EducationROBOSTEAMSEN Project - Training SEN Teachers to Use Robotics for Fostering STEAM and Develop Computational Thinking*journal article10.1109/SIIE63180.2024.10604649